- Височан, Л.М. (orcid.org/0000-0002-8978-5005), Бохонько, Є. О. (orcid.org/0000-0002-2779-5734) and Гончарова, Ірина Петрівна (orcid.org/0000-0003-2973-4481) (2023) Gamification as an effective learning tool for future teachers Інноваційна педагогіка, 1 (58). pp. 52-55. ISSN 2663-6085
Text
9.pdf Download (208kB) |
Abstract
The authors analyze the concept of "gamification" in the process of teaching future teachers and analyze scientific research on this issue. The influence of gamification on the formation of student motivation is analyzed. It has been established that gamification is one of the trends in modern education, an innovative tool aimed at modernizing education and a modern system of its organization. It is noted that teachers of Vasyl Stefanyk Precarpathian National University, Khmelnytsky National University and Bila Tserkva Institute of Continuing Professional Education use it in their seminars in the form of gaming platforms for learning; logic puzzles and simulation games. The study found that the results of scientific works on gamification of learning are quite diverse and depend on many factors, including the context of use and methods of gamification. To increase motivation and develop digital skills, the authors conducted an experiment with students in different educational institutions: Vasyl Stefanyk Precarpathian National University, Khmelnytsky National University, and Bila Tserkva Institute of Continuing Professional Education. During the seminar sessions, future teachers worked with the blooket game program, which allows you to create tests, game combinations, divide groups into teams, and assign rewards to them. In the course of the experiment, general scientific methods were used: analysis of theoretical sources, collection of information, comparison, generalization, questionnaires and study of the products of educational activities of future specialists. The study found that the introduction of gamification elements in seminar classes increased students' internal and external motivation and interest in the discipline. The obtained results prove the importance of introducing game elements into the curriculum, which are a factor in the formation of active professional behavior of future teachers.
Downloads
Downloads per month over past year
Actions (login required)
View Item |