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Implementation of a course on virtual and augmented reality means development for future stem-disciplines teachers

- Семеріков, С.О. (orcid.org/0000-0003-0789-0272), Литвинова, С.Г. (orcid.org/0000-0002-5450-6635) and Мінтій, Михайло Михайлович (orcid.org/0000-0002-0488-5569) (2020) Implementation of a course on virtual and augmented reality means development for future stem-disciplines teachers Сучасні інформаційні технології та інноваційні методики навчання у підготовці фахівців: методологія, теорія, досвід, проблеми (57). pp. 55-63. ISSN 2412-1142

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Abstract

The article analyzes domestic experience of using augmented reality technologies in the field of education. An overview of virtual and augmented reality communication tools is provided, aiming at selection most appropriate ones to to develop a course, the expediency of using the combination of Unity for visual design, Visual Studio programming environment and virtual (Google VR) and auxiliary (Vuforia) platforms is grounded. An extracurricular course " Virtual and augmented reality means operation" has been developed, whith the following modules structure: Virtual reality means development: virtual reality and game engines; physical interactions and camera; 3D user interface and positioning; 3D-interaction with the user; virtual reality navigation and introduction. Development of augmented reality tools: creation of augmented reality tools in Unity 3D; project development with geopositioning; development of training materials with the help of Vuforia; development for advanced devices. The examples of tasks are given (by weeks of study) as well as their implementation analysis. It is determined that the study of the course contributes to building competencies in innovative teaching aids design, development and use. The course participants feedbacks on the impression from doing the course are given. The respondents proved to be most interested in either the development process, or in the development result, or the applications practical implementation. 65% admitted that they would like to continue to improve their knowledge of AR. Only 9% stated they will not use the acquired knowledge in their professional activities, 52% think they will, 17% plan to do so and 22% have already been using it. The respondents identified areas for the course improvement: independent work amount reducing, class work hours increasing, guidelines detailing as well as enlarging practical tasks, connected with STEM-disciplines. The research continues, as the implementation of the developed course and its effectiveness experimental verification proceed.

Item Type: Article
Keywords: training course; development of virtual and augmented reality software; future teachers; STEM-disciplines; augmented reality; tasks with AR
Subjects: Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 00 Prolegomena. Fundamentals of knowledge and culture. Propaedeutics > 004 Computer science and technology. Computing. Data processing > 004.9 ІКТ ( Application-oriented computer-based techniques )
Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 00 Prolegomena. Fundamentals of knowledge and culture. Propaedeutics > 004 Computer science and technology. Computing. Data processing > 004.9 ІКТ ( Application-oriented computer-based techniques ) > 004.94 Simulation
Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 3 Social Sciences > 37 Education > 378 Higher education. Universities. Academic study
Divisions: Institute for Digitalisation of Education > Department of the Cloud-Вased Systems of ICT in Education
Depositing User: Сергій Олексійович Семеріков
Date Deposited: 08 Oct 2021 19:40
Last Modified: 08 Oct 2021 19:40
URI: https://lib.iitta.gov.ua/id/eprint/726873

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