Digital Library NAES of Ukraine

Models of immersive learning environments

- Рашевська, Н. В. (orcid.org/0000-0001-6431-2503) (2026) Models of immersive learning environments Фізико-математична освіта, 1 (41). pp. 26-31. ISSN 2413-1571

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Abstract

The article discusses some of the innovative models developed and implemented in the learning process, which can be used to organize the learning process in an immersive environment. The structure of such models and their advantages in the learning process are highlighted. Formulation of the problem. The development of immersive technologies in education raises the issue of designing a comprehensive model of an immersive educational environment that would integrate pedagogical, psychological, technological, and developmental factors and meet the conditions of learning in general secondary education institutions. Currently, immersive learning models are fragmented, which complicates their systematic implementation. Materials and methods. The study uses a set of theoretical methods: analysis, systematization, generalization of scientific and pedagogical literature, as well as structural-functional and comparative analysis of pedagogical models. Results. Five models of immersive learning have been systematized and analyzed: cognitive-affective, research-based, evolutionary, flow state, and game-based learning based on artificial intelligence. Their main characteristics, advantages, and limitations have been identified. It has been established that existing models do not fully take into account the specific nature of natural science and mathematics disciplines and the educational needs of high school students. This necessitates further theoretical and practical justification of the integrative approach. Conclusions. The fragmented nature of the immersive learning models discussed indicates the relevance of developing a comprehensive model that would ensure pedagogical expediency, technological flexibility, and content relevance of learning in academic lyceums. Further research will focus on creating and testing such a model in the context of studying natural and mathematical disciplines using virtual and augmented reality tools.

Item Type: Article
Keywords: immersive learning; immersive learning environment; learning organization model; general secondary education institution; academic lyceum; natural science and mathematics subjects
Subjects: Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 00 Prolegomena. Fundamentals of knowledge and culture. Propaedeutics > 004 Computer science and technology. Computing. Data processing > 004.9 Application-oriented computer-based techniques > 004.94 Simulation
Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 3 Social Sciences > 37 Education > 37.01/.09 Special auxiliary table for theory, principles, methods and organization of education > 37.02 General questions of didactics and method
Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 3 Social Sciences > 37 Education > 37.01/.09 Special auxiliary table for theory, principles, methods and organization of education > 37.09 Organization of instruction
Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 3 Social Sciences > 37 Education > 373 Kinds of school providing general education
Divisions: Institute for Digitalisation of Education > Department of Technologies of Open Learning Environment
Depositing User: Наталя Василівна Рашевська
Date Deposited: 03 Mar 2026 08:14
Last Modified: 06 Mar 2026 08:10
URI: https://lib.iitta.gov.ua/id/eprint/748553

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