- Геревенко, Андрій Михайлович (orcid.org/0000-0003-1535-6408) (2026) Technologies for Visualizing Educational Content: Infographics, 3D Modeling, and the Digital Educational Environment: an electronic learning course [Teaching Resource] (Submitted)
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Text (Електронний навчальний курс)
Технології візуалізації освітнього контенту- інфографіка, 3D-моделювання та цифрове освітнє середовище.pdf Download (43MB) |
Abstract
The electronic learning course is designed to enhance the level of knowledge and practical skills of teaching staff in vocational education institutions in the use of visualization technologies and immersive technologies. The main goal of the course is to develop teachers’ digital, technical, and methodological competencies for implementing modern technologies in the educational process. The course covers key aspects of applying contemporary digital tools and platforms, including the creation of graphic content using software such as Shapr3D, Nebo, and Vectornator, as well as the implementation of immersive VR and AR technologies. Participants will learn methods for integrating virtual and augmented reality into the educational process, from selecting appropriate software to developing usage scenarios. Special attention is given to the process of acquiring, configuring, and using VR simulators; working with AR simulators such as Fronius Virtual Welding and Apolo WeldTrainer; developing educational materials with AR integration through mobile applications, in particular SHAPR3D AR and Virtual Welding AR; and personalizing educational content using neuro-tools such as Pictory.ai, ElevenLabs.io, Descript, and Play.ht for creating immersive voiceovers and interactive materials. The course is based on the principles of interactivity, a practical approach, and innovation, which facilitate the introduction of advanced technologies into the learning process. All course materials are aimed at improving the accessibility and perception of educational content through modern digital tools. In addition, participants will have the opportunity to create their own interactive educational materials, design graphic objects, and apply interactive approaches in their professional activities. The course program provides educators with practical case studies, guidelines, and real-life examples that enable them to apply the acquired knowledge in their professional practice. Thus, this course serves as a tool for modernizing the educational process in the context of the digital transformation of education.
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