- Necherda, V. B. (orcid.org/0000-0003-2571-5785), Bezruk, Kateryna (orcid.org/0000-0001-5023-4284), Petrochko, Zhanna (orcid.org/0000-0002-4413-1243), Kyrychenko, Valentyna (orcid.org/0000-0003-1248-1588) and Denysiuk, O. (orcid.org/0000-0001-5108-8370) (2023) Gamification as a means of forming socially successful personality of a teenager E-learning & Artificial Intelligence (AI) (15). pp. 173-185. ISSN 2451-3652
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Abstract
The article outlines the essence of gamification as an innovative means of forming a socially successful personality of a teenager and presents a description of the successful approbation of a curriculum with elements of gamification in the educational process of educational institutions. To achieve the goal of the research, theoretical methods were applied – analysis, synthesis, comparison, systematization, generalization, specification; empirical methods – observation, questionnaires, blitz-surveys, approbation of the program and evaluation of results. The content and methodical features of the educational program "Social successfulness" are characterized, in particular, its target orientations are determined, the design of the program's experimental approbation is proposed, a comparative analysis of possible formats of its broadcast is given, and the gamification tools necessary for its approbation are highlighted. The study carried out a pedagogical reflection and found out that, according to the results of the blitz survey, teenagers verbalize the two most common portraits of a socially successful personality (based on external indicators of success and personal qualities). According to the results of the questionnaire, the overwhelming number of respondents positively perceived game tools and recognized her own activity during training with the use of gamification as productive.
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