- Shust, Vasyl (orcid.org/0000-0002-0094-1121) (2025) Технологія розігрування ролей у розвитку професійної компетентності викладачів фахових коледжів Професійна педагогіка, 1 (30). pp. 142-153. ISSN 2707-3092
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Abstract
Relevance: Modern professional pre-higher education is undergoing constant transformation, which requires lecturers not only deep subject knowledge but also the ability to communicate effectively, adapt to changes, and engage in pedagogical reflection; the competency-based approach actualizes the need for educational technologies capable of contributing to the formation of complex professional skills, which draws attention to the application of role-playing technology, combining elements of simulation, modeling, and emotional-behavioral immersion in the educational process, activating learning activities, contributing to the formation of social responsibility, empathy, and the ability to work in a team; however, in the Ukrainian educational context, sufficient conceptualization of this method has not yet been achieved, and the question of distinguishing between educational role-playing games and RPGs (role-playing games) as leisure activities remains open, complicating the development of methodological recommendations and the creation of effective scenarios for the implementation of the educational process; this determines the relevance of the theoretical substantiation of the pedagogical potential of role-playing technology and its integration into the structure of professional training for lecturers. Objective: To analyze and generalize the theoretical foundations of role-playing technology, define its structural components and potential in forming the professional competence of professional college lecturers, considering the specifics of educational role-playing games and classic role-playing games. Methods: The study used a complex of general scientific and pedagogical methods: analysis of scientific sources and theoretical approaches, comparative analysis of terminology and structures of role-playing games, modeling of pedagogical situations, and systematization of results to form a structural-component model of an educational role-playing game. Results: The specifics of educational role-playing games are characterized; their ability to act as a tool for transformational learning is determined; the pedagogical potential of the diegetic narrative space in the formation of lecturers' professional identity is revealed; a model of role-playing activity is proposed that integrates cognitive, emotional, and social components of learning, with an orientation towards developing professional skills in simulated situations. Conclusions: Role-playing teaching methods, including educational role-playing games and classic role-playing games, have high potential in forming the professional competence of lecturers; their effective implementation requires a clear understanding of the game structure, roles, and educational goals; further research should be aimed at developing practical recommendations for creating scenarios and integrating facilitation strategies into the role-playing educational process.
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