Digital Library NAES of Ukraine

Role-playing technology in the development of professional competence of professional college lecturers

- Shust, Vasyl (orcid.org/0000-0002-0094-1121) (2025) Технологія розігрування ролей у розвитку професійної компетентності викладачів фахових коледжів Професійна педагогіка, 1 (30). pp. 142-153. ISSN 2707-3092

[thumbnail of Vasyl+Shust++--ENG–.pdf] Text
Vasyl+Shust++--ENG–.pdf

Download (322kB)

Abstract

Relevance: Modern professional pre-higher education is undergoing constant transformation, which requires lecturers not only deep subject knowledge but also the ability to communicate effectively, adapt to changes, and engage in pedagogical reflection; the competency-based approach actualizes the need for educational technologies capable of contributing to the formation of complex professional skills, which draws attention to the application of role-playing technology, combining elements of simulation, modeling, and emotional-behavioral immersion in the educational process, activating learning activities, contributing to the formation of social responsibility, empathy, and the ability to work in a team; however, in the Ukrainian educational context, sufficient conceptualization of this method has not yet been achieved, and the question of distinguishing between educational role-playing games and RPGs (role-playing games) as leisure activities remains open, complicating the development of methodological recommendations and the creation of effective scenarios for the implementation of the educational process; this determines the relevance of the theoretical substantiation of the pedagogical potential of role-playing technology and its integration into the structure of professional training for lecturers. Objective: To analyze and generalize the theoretical foundations of role-playing technology, define its structural components and potential in forming the professional competence of professional college lecturers, considering the specifics of educational role-playing games and classic role-playing games. Methods: The study used a complex of general scientific and pedagogical methods: analysis of scientific sources and theoretical approaches, comparative analysis of terminology and structures of role-playing games, modeling of pedagogical situations, and systematization of results to form a structural-component model of an educational role-playing game. Results: The specifics of educational role-playing games are characterized; their ability to act as a tool for transformational learning is determined; the pedagogical potential of the diegetic narrative space in the formation of lecturers' professional identity is revealed; a model of role-playing activity is proposed that integrates cognitive, emotional, and social components of learning, with an orientation towards developing professional skills in simulated situations. Conclusions: Role-playing teaching methods, including educational role-playing games and classic role-playing games, have high potential in forming the professional competence of lecturers; their effective implementation requires a clear understanding of the game structure, roles, and educational goals; further research should be aimed at developing practical recommendations for creating scenarios and integrating facilitation strategies into the role-playing educational process.

Item Type: Article
Keywords: role-playing technology, educational role-play, classical role-playing game, professional competence, vocational college, pedagogical reflection, transformative learning, diegetic space
Subjects: Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 00 Prolegomena. Fundamentals of knowledge and culture. Propaedeutics > 004 Computer science and technology. Computing. Data processing > 004.9 Application-oriented computer-based techniques
Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 3 Social Sciences > 37 Education > 37.01/.09 Special auxiliary table for theory, principles, methods and organization of education > 37.02 General questions of didactics and method
Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 3 Social Sciences > 37 Education > 37.01/.09 Special auxiliary table for theory, principles, methods and organization of education > 37.09 Organization of instruction
Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 3 Social Sciences > 37 Education > 377 Specialized instruction. Vocational, technical, professional training. Vocational colleges, institutes. Polytechnics
Divisions: Institute of Vocational Education > Department of Professional Pre-Higher Education
Depositing User: старший науковий співробітник Василь Володимирович Шусть
Date Deposited: 28 Oct 2025 10:04
Last Modified: 28 Oct 2025 10:04
URI: https://lib.iitta.gov.ua/id/eprint/746877

Downloads

Downloads per month over past year

Actions (login required)

View Item View Item