- Совік, Т.В. (orcid.org/0000-0002-1550-1997) (2025) Implementation of STEAM approach in the musical educational Environment of the general secondary education institution Information Technologies and Learning Tools, 1 (105). pp. 1-17. ISSN 2076-8184
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Abstract
The article examines the technologies of STEAM implementation using ICT (information and communication technologies) in the educational process of musical art in institutions of general secondary education. The general theoretical principles of this phenomenon are presented, the algorithms of using STEAM by means of information technologies are disclosed (programs for searching for music, information, playing musical works (audio, video recordings), creating computer presentations, the Finale music editor for typing and playing a melody; creating music blogs, book trailers, use of AI) in music lessons / art (during research and project activities, studying the school musical repertoire and its performance: listening to a piece of music, singing, playing children's musical instruments) and in extracurricular music-educational work with students (staging of song material, production of a musical fairy tale, musical holiday, vocal ensemble, choir circle, etc.) based on an integrative and activity approach, the use of interdisciplinary connections (in particular, musical art and computer science, physics, mathematics, biology, fine arts, Ukrainian language and literature, history, technologies). Methodological advice has been developed for conducting research and project activities in music lessons / art and extracurricular music-educational work using STEAM ICT tools in general secondary education institutions. The progress of approbation of the effectiveness of the implementation of STEAM by means of ICT in musical art / art lessons and in extracurricular music-educational work of a general secondary education institution is presented. The results of the experiment showed a qualitative increase in EG indicators according to all criteria (motivational: from 17.9% to 46.4%; cognitive: from 14.3% to 42.9%; creative and active from 21.4% to 50%) , while in CG the dynamics of growth is much lower (motivational: from 21.4% to 25%; cognitive: from 17.9% to 21.4%; creative and active from 25% to 28.6%), which proves the effectiveness proposed pedagogical conditions and methodical advice for the implementation of STEAM using ICT in the educational process of musical art in general secondary education institutions.
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