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Effectiveness of Gamification in Mobile and Interactive Learning: Analysis of Approaches and Outcome

- Kozub, Halyna (orcid.org/0000-0001-5387-050X), Sipii, V. V. (orcid.org/0000-0003-4825-1426), Kozub, Yurii (orcid.org/0000-0002-3366-6031), Bratytsya, Ganna (orcid.org/0000-0003-2716-5561) and Bondarenko, Lina (orcid.org/0000-0001-7099-3368) (2025) Effectiveness of Gamification in Mobile and Interactive Learning: Analysis of Approaches and Outcome International Journal of Interactive Mobile Technologies (iJIM), 08 (19). pp. 27-41. ISSN 1865-7923

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Abstract

The use of new approaches in pedagogy, which is partly due to the digitalisation of this process, creates the language for the further evolution of the field. The purpose of the paper is to study the effectiveness of using gamification in the educational process and to investigate different research approaches and their results. The proposed study is based on a systematic review of scientific literature. Certain scientific methods were used: content analysis of professional literature. The results of the study indicate that today the possibilities of combining the traditional use of gamification and the digital environment are actively used. The study findings indicate positive effects of gamification include improved motivation for learning activities, the benefits of developing skills and abilities, the development of communication and teamwork skills, and psychological relief. The difficulty in using gamification is price. It is shown that the importance of implementing various gamification models – role-playing games, story-based learning, quests, simulations, virtual reality, etc. gamification plays a positive role primarily in the motivational component of learning. The conclusions emphasise the further prospect of studying gamification through the prism of its potential evolution. The contribution of the study lies in its systematic review of various gamification approaches in education.

Item Type: Article
Keywords: gamification, educational process, learning strategies, digital tools, engagement of students, performance assessment
Subjects: Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 00 Prolegomena. Fundamentals of knowledge and culture. Propaedeutics > 004 Computer science and technology. Computing. Data processing > 004.9 Application-oriented computer-based techniques
Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 3 Social Sciences > 37 Education > 37.01/.09 Special auxiliary table for theory, principles, methods and organization of education > 37.02 General questions of didactics and method
Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 3 Social Sciences > 37 Education > 37.01/.09 Special auxiliary table for theory, principles, methods and organization of education > 37.09 Organization of instruction
Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 5 Мathematics. natural sciences
Divisions: Institute of Pedagogics > Department of Biological, Chemical and Physical Education
Institute of Pedagogics > Department of Didactics
Depositing User: к.п.н.,н.с Володимир Володимирович Сіпій
Date Deposited: 28 Apr 2025 12:18
Last Modified: 28 Apr 2025 12:18
URI: https://lib.iitta.gov.ua/id/eprint/745173

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