- Kozub, Halyna (orcid.org/0000-0001-5387-050X), Sipii, V. V. (orcid.org/0000-0003-4825-1426), Kozub, Yurii (orcid.org/0000-0002-3366-6031), Bratytsya, Ganna (orcid.org/0000-0003-2716-5561) and Bondarenko, Lina (orcid.org/0000-0001-7099-3368) (2025) Effectiveness of Gamification in Mobile and Interactive Learning: Analysis of Approaches and Outcome International Journal of Interactive Mobile Technologies (iJIM), 08 (19). pp. 27-41. ISSN 1865-7923
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Abstract
The use of new approaches in pedagogy, which is partly due to the digitalisation of this process, creates the language for the further evolution of the field. The purpose of the paper is to study the effectiveness of using gamification in the educational process and to investigate different research approaches and their results. The proposed study is based on a systematic review of scientific literature. Certain scientific methods were used: content analysis of professional literature. The results of the study indicate that today the possibilities of combining the traditional use of gamification and the digital environment are actively used. The study findings indicate positive effects of gamification include improved motivation for learning activities, the benefits of developing skills and abilities, the development of communication and teamwork skills, and psychological relief. The difficulty in using gamification is price. It is shown that the importance of implementing various gamification models – role-playing games, story-based learning, quests, simulations, virtual reality, etc. gamification plays a positive role primarily in the motivational component of learning. The conclusions emphasise the further prospect of studying gamification through the prism of its potential evolution. The contribution of the study lies in its systematic review of various gamification approaches in education.
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