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The use of gaming technologies when studying the course "Сomputer networks" in higher education institutions

- Вербовецький, Дмитро Володимирович (orcid.org/0000-0002-4716-9968) (2024) The use of gaming technologies when studying the course "Сomputer networks" in higher education institutions In: Сучасні цифрові технології та інноваційні методики навчання: досвід, тенденції, перспективи : матеріали XIІІ Міжнародної науково-практичної інтернет-конференції, м. Тернопіль, 5 квітня, 2024 р. . ТНПУ ім. В. Гнатюка, м. Тернопіль, Україна, pp. 222-225.

[thumbnail of ВИКОРИСТАННЯ ІГРОВИХ ТЕХНОЛОГІЙ ПІД ЧАС ВИВЧЕННЯ КУРСУ компютерні мережі У ЗАКЛАДАХ ВИЩОЇ ОСВІТИ.pdf] Text
ВИКОРИСТАННЯ ІГРОВИХ ТЕХНОЛОГІЙ ПІД ЧАС ВИВЧЕННЯ КУРСУ компютерні мережі У ЗАКЛАДАХ ВИЩОЇ ОСВІТИ.pdf

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Abstract

The article examines the use of gaming platforms for teaching computer networks in the training of future bachelors of computer science. The advantages of interactive learning, which helps to increase student motivation and the effectiveness of learning, are considered. Learning methods are analyzed, including network simulators, interactive games, training platforms, team competitions and role-playing games. The capabilities of such platforms as Cisco Packet Tracer, Wireshark, NetSim and NetWars, their functional features and potential impact on the formation of students' professional competencies are considered in detail. The key aspects of the practical application of these tools in the educational process are highlighted. Conclusions are drawn regarding the feasibility of using gaming platforms in the training of computer network specialists and their role in ensuring the acquisition of practical skills necessary for professional activity.

Item Type: Book Section
Keywords: game, computer networks, gamification, educational environment, educational platform
Subjects: Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 00 Prolegomena. Fundamentals of knowledge and culture. Propaedeutics > 004 Computer science and technology. Computing. Data processing > 004.7 Computer communication. Computer networks
Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 00 Prolegomena. Fundamentals of knowledge and culture. Propaedeutics > 004 Computer science and technology. Computing. Data processing > 004.9 ІКТ ( Application-oriented computer-based techniques )
Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 3 Social Sciences > 37 Education > 37.01/.09 Special auxiliary table for theory, principles, methods and organization of education > 37.02 General questions of didactics and method
Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 3 Social Sciences > 37 Education > 378 Higher education. Universities. Academic study
Divisions: Institute for Digitalisation of Education > Department of Open Education and Scientific Information Systems
Depositing User: Dmytro Verbovetskyi
Date Deposited: 10 Feb 2025 09:38
Last Modified: 10 Feb 2025 09:38
URI: https://lib.iitta.gov.ua/id/eprint/744537

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