Digital Library NAES of Ukraine

Technologies for designing computer games using game design-oriented approaches

- Попович, А.С. (orcid.org/0009-0004-5044-8089) and Гриб'юк, О.О. (orcid.org/0000-0003-3402-0520) (2024) Technologies for designing computer games using game design-oriented approaches In: Математичні дослідження здобувачів вищої освіти і молодих учених як підгрунтя технічного та економічного відновлення України: матеріали Всеукраїнської науково-практичної конференції здобувачів вищої освіти та молодих вчених . ХНАДУ, м. Харків, Україна, pp. 203-206.

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Abstract

The relevance of the work is determined by the popularisation of computer games as a leisure tool. The deeper the industry develops, the higher the expectations from the game, so it is necessary to understand how to create a high-quality game that will be used as an example for new projects. The purpose of the study is to develop computer games in 2D and 3D style in accordance with the principles of visualisation and design of the game environment, taking into account game design-oriented approaches.

Item Type: Book Section
Keywords: game design-oriented approach, experiential learning, variational models, computer simulation, COMSRL, game system, GameMaker2, AI, game interface, Unreal Engine 4, UI/UX.
Subjects: Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 00 Prolegomena. Fundamentals of knowledge and culture. Propaedeutics > 001 Science and knowledge in general. Organization of intellectual work > 001.9 Dissemination of ideas
Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 00 Prolegomena. Fundamentals of knowledge and culture. Propaedeutics > 004 Computer science and technology. Computing. Data processing > 004.5 Human-computer interaction. Man-machine interface. User interface. User environment
Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 00 Prolegomena. Fundamentals of knowledge and culture. Propaedeutics > 004 Computer science and technology. Computing. Data processing > 004.9 ІКТ ( Application-oriented computer-based techniques ) > 004.92 Computer graphics
Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 00 Prolegomena. Fundamentals of knowledge and culture. Propaedeutics > 004 Computer science and technology. Computing. Data processing > 004.9 ІКТ ( Application-oriented computer-based techniques ) > 004.94 Simulation
Divisions: Institute for Digitalisation of Education > Department of the Cloud-Вased Systems of ICT in Education
Depositing User: Старший науковий співробітник О.О. Гриб'юк
Date Deposited: 08 Jul 2024 17:22
Last Modified: 08 Jul 2024 17:22
URI: https://lib.iitta.gov.ua/id/eprint/741716

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