- Тарангул, Л.М. (orcid.org/0000-0002-9888-9252), Голубенко, Т.О. (orcid.org/0000-0002-3042-888X) and Крамаренко, І.С. (orcid.org/0000-0002-4692-2778) (2023) Formation of information and digital competence of education acquisitions through implementation of augmented reality technology in the educational process of school Інноваційна педагогіка, 2 (56). pp. 219-223. ISSN 2663-6085
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Abstract
Due to modern conditions, the use of augmented reality in education is gaining more and more popularity and distribution, which is primarily due to the fact that these technologies make it possible to bring learning to a fundamentally new qualitative level, and also help students better assimilate information, arouse their interest to the material being studied. The purpose of the article is to study the process of formation of information and digital competence of education seekers through the implementation of augmented reality technology in the educational process of SEN. As a result of the research, it was established that augmented reality (AR) is defined as the projection of various digital information on electronic devices, which does not create an entire artificial world, but allows you to supplement the real world with virtual objects: video, graphic images, text information, etc. It has been established that augmented reality technologies provide a mode of interaction between the real and virtual worlds at the same time. It was determined that augmented reality applications allow visualization of difficult-to-perceive information, which makes it possible to more effectively conduct educational processes that require memorizing a large volume of material and its deep perception, thanks to visibility and real actions performed with the information being studied. It was determined that the main problems with the use of augmented reality applications include the operation of applications in real time, which is affected by the technical capabilities of gadgets (mobile phones, tablets, etc.); quality of received data (graphics, video or sound); a huge shortage of resources (informational, personnel, financial, hardware, etc.), without which it is impossible to create special conditions of education for those seeking education in the ZZSO. The advantages of using AR applications in the educational process and their impact on the formation of information and digital competencies of education seekers are analyzed. The main informational and digital competencies of education seekers, which arise due to the introduction of augmented reality technology in the educational process of PPE, have been established.
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