- Soroko, Nataliia (orcid.org/0000-0002-9189-6564) (2022) The use augmented reality tools by teacher for inquiry-based approach of STEAM-education in general school In: Тези доповідей VІ Міжнародної науково-практичної конференції «Інформаційні технології в освіті, науці і техніці» (ІТОНТ-2022), (Черкаси, 23-25 червня 2022 р.) . ЧДТУ, м. Черкаси, Україна, pp. 193-196.
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Abstract
The aim of the research is to implement the ways of using augmented reality tools by the teacher for inquiry-based approach of STEAM-education. The objective of the study is to use augmented reality tools by teachers for inquiry-based approach of STEAM-education in their professional activity. The object is an inquiry-based approach in general school. The subject is the use of augmented reality tools by teacher with the inquiry-based approach of STEAM-education in general school. The study is focused on teachers from secondary schools (Semipolkivska Secondary School of the 1st-3rd Grade (Ukraine), Specialized school №181 named after I. Kudri with in-depth study of foreign languages (Kyiv, Ukraine)) to determine their attitude to using augmented reality in STEAM-education with inquiry-based approach. The study involving 27 teachers of a comprehensive school was conducted from September to December 2021. According to the results of the study, it has been concluded that among the ways of using augmented reality tools by teachers for the inquiry-based approach of STEAM-education, are the following: submission of new material and brainstorming; representation of objects and processes that are difficult to show in real life, for testing. Prospects for further research are to create a special course for teachers which will teach them to use augmented reality tools in professional activities to support and develop STEAM-education.
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