- Кочарян, Артур Борисович (orcid.org/0000-0003-3854-4532) and Ковальова, О.А. (orcid.org/0000-0002-0161-4026) (2022) Using NEO LMS for gamification of young researchers’ publishing activity Інформаційні технології і засоби навчання, 5 (91). pp. 1-20. ISSN 2076-8184
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Abstract
The article presents the interim results of the project "Scientific and Methodological Support for Creating Electronic Open Access Journal for Publishing the Results of the Students` of the Minor Academy of Sciences of Ukraine Scientific Activity". The project is a part of the joint program of the Ministry of Education and Science of Ukraine and the National Academy of Educational Sciences of Ukraine in 2021-2023. The expediency of training young researchers for publishing activities in professional journals is substantiated. The article presents a generalized brief analysis of the latest research on specialized education, publishing activities of researchers, theoretical and practical aspects of the use of open electronic journal systems. The article introduces the detailed stages of implementation of the project "Scientific and Methodological Support for Creating Electronic Open Access Journal for Publishing the Results of the Students` of the Minor Academy of Sciences of Ukraine Scientific Activity ". The selected publication model of the electronic open journal is described and its uniqueness in comparison with traditional scientific electronic publications is determined, which is based on the use of the principle of gamification that involves students in the double-blind review procedure. The possible obstacles than can encounter while preparation the young researchers for the activity of reviewers is determined and the solution of this problem is presented, the students` preparation on the created platform of distance learning NEO LMS is presented. It is presented the generalized structure of the created e-learning courses and the content of their modules for preparing future researchers for publishing: for the future authors of scientific publications, for the future reviewers of scientific publications and for the future editors of electronic open journal. The detailed structure and content of the e-learning courses for future authors of scientific publications is introduced. Methodical recommendations for the creation of e-learning courses on the NEO LMS platform are provided and scenarios for the use of gamification are described. The following gamification scenarios are described: automation of badges, certificates, team and individual games. The scenario of gamification application on the example of team project activity is specified. The advantages of using gamification tools on the NEO LMS platform are highlighted, which can qualitatively prepare young researchers for high standard publishing activities, the development of their scientific style of speech, formation of argumentation and interpretation skills. Discussion issues of the research are identified and possible prospects for the further scientific research are presented
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