- Вербовецький, Дмитро Володимирович (orcid.org/0000-0002-4716-9968) and Олексюк, Василь Петрович (orcid.org/0000-0003-2206-8447) (2022) Key factors of implementing a gamification environment in the process of developing digital competence of bachelors of computer science In: . . (Unpublished)
Text
ключові_фактори_розвитку_цифр_компетентн_редаговано.pdf - Published Version Restricted to Registered users only Download (201kB) | Request a copy |
Abstract
The paper examines the main components of digital competence, the impact of gamification on the development of digital competence and the use of a gamification environment in the process of developing digital competence.
Item Type: | Book Section |
---|---|
Keywords: | digitalization, gamification, digital competence, motivation, digital educational environment, digitalization of education. |
Subjects: | Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 00 Prolegomena. Fundamentals of knowledge and culture. Propaedeutics > 004 Computer science and technology. Computing. Data processing > 004.9 ІКТ ( Application-oriented computer-based techniques ) Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 3 Social Sciences > 37 Education > 378 Higher education. Universities. Academic study |
Divisions: | Institute for Digitalisation of Education > Department of Open Education and Scientific Information Systems |
Depositing User: | Dmytro Verbovetskyi |
Date Deposited: | 11 Dec 2022 14:27 |
Last Modified: | 11 Dec 2022 14:27 |
URI: | https://lib.iitta.gov.ua/id/eprint/732080 |
Downloads
Downloads per month over past year
Actions (login required)
View Item |