Digital Library NAES of Ukraine

The use of digital games in the professional training of social pedagogues: realities and perspectives

- Chernukha, Nadezhda (orcid.org/0000-0002-5250-2366), Tokaruk, Lyudmila (orcid.org/0000-0002-7330-406X), Moskalenko, Аlla (orcid.org/0000-0002-7905-4532), Vasylyeva-Khalatnykova, Maryna (orcid.org/0000-0002-8488-4602), Zagorodnya, A.A. (orcid.org/0000-0003-2418-1670) and Kostenko, Larysa Davydivna (orcid.org/0000-0003-2930-7404) (2022) The use of digital games in the professional training of social pedagogues: realities and perspectives Revista Tempos e Espaços em Educação, 15 (34). pp. 1-15. ISSN 2358-1425

[thumbnail of СТАТТЯ - 2022 Загородня А.А. - Веб ов сайнс (опубликована).pdf] Text
СТАТТЯ - 2022 Загородня А.А. - Веб ов сайнс (опубликована).pdf

Download (491kB)

Abstract

The article presents the possibilities of using digital games in the process of professional training of social educators. It was found that for the development of digital game-centered learning it is necessary to combine the efforts of public, private, charitable and public institutions and organizations that prepare for game design, training, organize exhibitions, competitions, festivals, which is the main direction of modern education as an important component. Competencies of the 21st century were talked about. It is determined that the use of computer games enhances the freedom of experiment, identity and social rewards, deepens personal experience by developing three basic needs for training motivation: competence (student feels the process of acquiring new knowledge and skills); autonomy (the student feels control over the educational process); interconnectedness (the student feels the connection with colleagues during the educational process). It is proved that the use of digital games in the professional training of social educators is an innovative and promising vector for the modernization of the educational process in modern higher education institutions as a whole.

Item Type: Article
Keywords: Digital technologies. Digital games. Professional training. Game-center training.
Subjects: Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 00 Prolegomena. Fundamentals of knowledge and culture. Propaedeutics > 004 Computer science and technology. Computing. Data processing > 004.9 ІКТ ( Application-oriented computer-based techniques )
Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 3 Social Sciences > 37 Education > 37.01/.09 Special auxiliary table for theory, principles, methods and organization of education > 37.02 General questions of didactics and method
Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 3 Social Sciences > 37 Education > 377 Specialized instruction. Vocational, technical, professional training. Vocational colleges, institutes. Polytechnics
Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 3 Social Sciences > 37 Education > 378 Higher education. Universities. Academic study
Divisions: Institute of Pedagogics > Department of History and Philosophy of Education
Depositing User: д.пед.н., професор Н.П. Дічек завідувач відділу історії та філософії освіти
Date Deposited: 22 Jun 2022 18:10
Last Modified: 22 Jun 2022 18:10
URI: https://lib.iitta.gov.ua/id/eprint/730997

Downloads

Downloads per month over past year

Actions (login required)

View Item View Item