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Use augmented and virtual realities to support STEAM education

- Сороко, Н.В. (orcid.org/0000-0002-9189-6564) (2021) Use augmented and virtual realities to support STEAM education In: Звітна науково-практична конференція Інституту інформаційних технологій і засобів навчання НАПН України : матеріали науково-практичної конференції (11 лютого 2021 р., м. Київ) . Інститут інформаційних технологій і засобів навчання НАПН України, м. Київ, Україна, pp. 82-84. ISBN 978-617-95182-1-8

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Abstract

Information and communication technologies significantly affect various areas of human life, including education. The focus is on bridging the gap between formal and non-formal education. One way to this process is to introduce augmented and virtual realities into the learning process, in particular, to support STEAM education.

Item Type: Book Section
Keywords: STEAM-oriented approach, STEAM education, STEAM-oriented educational environment, augmented reality, virtual reality
Subjects: Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 00 Prolegomena. Fundamentals of knowledge and culture. Propaedeutics > 004 Computer science and technology. Computing. Data processing > 004.9 ІКТ ( Application-oriented computer-based techniques )
Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 5 Мathematics. natural sciences
Divisions: Institute for Digitalisation of Education > Department of Technologies of Open Learning Environment
Depositing User: старший науковий співробітник Наталія Володимирівна Сороко
Date Deposited: 18 Nov 2021 12:45
Last Modified: 18 Nov 2021 12:49
URI: https://lib.iitta.gov.ua/id/eprint/728393

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