- Сороко, Н.В. (orcid.org/0000-0002-9189-6564) (2019) The Design of STEAM-oriented digital school environment (foreign experience) Наукові записки. Серія: Педагогічні науки, 2 (177). pp. 100-104. ISSN 2415-7988
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Abstract
The article is devoted to the analysis of foreign experience in designing STEAM-oriented digital environment of the school. The main stages of the designing such a medium and components are considered, which should include the infrastructure of the STEAM-oriented digital school environment. In the analysis of foreign scientific research, pedagogical practice and STEAM-oriented sites for school, it was found that in order to create a STEAM-oriented school environment, it is necessary to provide all possible needs of its users, namely: combinations of such tools in the network, which should provide solutions to pedagogical, socio-cultural and technical issues of supporting scientific and educational projects and research to provide STEAM disciplines training for life-long learning. The design of the school STEAM-oriented digital environment should be include the following main steps: setting the goal of creating an environment, that is consistent with the result of teaching and learning in it by its users, such as, for example, the development of students' research competence within the STEAM approach of teaching, the development of professional competences of teachers, etc.; an analysis of the status, attitude and needs of students and teachers regarding the main elements of the environment, such as the necessary ICTs, current topics in the field of STEAM, the necessary forms and methods of teaching and learning, etc.; identification of the essential elements of the environment necessary for the creation of a school STEAM-oriented digital environment (ICT, current topics in the field of STEAM, the necessary forms and methods of teaching and learning); search for partners, consultants, sponsors; planning of working with environmental users, for example, conferences, seminars, training projects, competitions, competitions, educational exhibitions, etc.; creating a system for distributing news to users of the environment. Such, for designing STEAM-based learning environment of the school should consider influence the development of skills in the fields of science and technology, mathematics, creative thinking critically, solving practical issues through research synergies STEM disciplines of knowledge and the use ICT. This environment must meet the primary goal on the formation of key competencies of pupils, including the formation of their research competence within STEAM-approach of learning, the development of professional competencies of teachers, etc .; provide analysis of the attitudes and needs of students and teachers on the main elements of the environment, current topics in the field of STEAM, necessary forms and methods of teaching and learning, and etc. The main components of such environment are electronic educational resources; ICTs that provide communication, cooperation between students, teachers, specialists, employers; ICTs that will promote the development of STEAM-education and its implementation in the educational process of the school; laboratory STEAM-education; online evaluation and self-evaluation; profiles of participants in the STEAM-oriented environment; online courses, and etc. Prospects for further development are the elucidation of the domestic state regarding the design and use of the STEAM-oriented core school environment.
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