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Using serious games and simulations of software development process to develop non-technical competencies of future software engineers

- Концедайло, В.В. (orcid.org/0000-0002-6463-370X) (2017) Using serious games and simulations of software development process to develop non-technical competencies of future software engineers Наукові записки. Серія: Проблеми методики фізико-математичної і технологічної освіти (11). pp. 29-38. ISSN 2519-254X

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Abstract

The article describes the use of serious games and software development simulations to develop non-technical competencies of future software engineers. It was found that the typical software engineering education lacks a practical treatment of the processes of software engineering. This is due to the fact that the development of software, especially of large software systems, is considered to be a purely technical problem, but in practice it turns out differently: in most cases, the development of large (and not only) software systems, is mainly a non-technical problem. Revealed that the only feasible way to provide students with the experience of realistic software engineering processes within the academic environment is through simulation, as used in conjunction with lectures and projects. Proved that simulation can bring to software engineering education the same kinds of benefits that it has brought to other domains (medicine, aviation etc). In particular, the software process education can be improved and upgraded by allowing students to practice, through a simulator, the activity of managing various kinds of pseudo-realistic software development processes. Conducted a literature review of studies since 2000, which were published on the topic of software development using serious games and game simulations. The above-mentioned serious games and game simulations were analyzed in more details, with the correlation to non-technical competencies that are required for future software engineers.

Item Type: Article
Keywords: serious games; simulations; information and communications technologies (ICT); software engineers; non-technical competencies.
Subjects: Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 00 Prolegomena. Fundamentals of knowledge and culture. Propaedeutics > 004 Computer science and technology. Computing. Data processing > 004.4 Software
Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 00 Prolegomena. Fundamentals of knowledge and culture. Propaedeutics > 004 Computer science and technology. Computing. Data processing > 004.5 Human-computer interaction. Man-machine interface. User interface. User environment
Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 00 Prolegomena. Fundamentals of knowledge and culture. Propaedeutics > 004 Computer science and technology. Computing. Data processing > 004.7 Computer communication. Computer networks
Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 00 Prolegomena. Fundamentals of knowledge and culture. Propaedeutics > 004 Computer science and technology. Computing. Data processing > 004.9 ІКТ ( Application-oriented computer-based techniques )
Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 3 Social Sciences > 37 Education > 378 Higher education. Universities. Academic study
Divisions: Institute for Digitalisation of Education > Joint laboratory with Zhytomyr Ivan Franko State University
Depositing User: професор Т.А. Вакалюк
Date Deposited: 19 Apr 2019 06:17
Last Modified: 19 Apr 2019 06:17
URI: https://lib.iitta.gov.ua/id/eprint/715759

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