- Концедайло, В.В. (orcid.org/0000-0002-6463-370X) (2017) Using serious games and simulations of software development process to develop non-technical competencies of future software engineers Наукові записки. Серія: Проблеми методики фізико-математичної і технологічної освіти (11). pp. 29-38. ISSN 2519-254X
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Abstract
The article describes the use of serious games and software development simulations to develop non-technical competencies of future software engineers. It was found that the typical software engineering education lacks a practical treatment of the processes of software engineering. This is due to the fact that the development of software, especially of large software systems, is considered to be a purely technical problem, but in practice it turns out differently: in most cases, the development of large (and not only) software systems, is mainly a non-technical problem. Revealed that the only feasible way to provide students with the experience of realistic software engineering processes within the academic environment is through simulation, as used in conjunction with lectures and projects. Proved that simulation can bring to software engineering education the same kinds of benefits that it has brought to other domains (medicine, aviation etc). In particular, the software process education can be improved and upgraded by allowing students to practice, through a simulator, the activity of managing various kinds of pseudo-realistic software development processes. Conducted a literature review of studies since 2000, which were published on the topic of software development using serious games and game simulations. The above-mentioned serious games and game simulations were analyzed in more details, with the correlation to non-technical competencies that are required for future software engineers.
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