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Using SimSe game simulator as a tool for creating professional soft competencies for future engineers-programmers

- Концедайло, В.В. (orcid.org/0000-0002-6463-370X) (2018) Using SimSe game simulator as a tool for creating professional soft competencies for future engineers-programmers Науковий вісник Ужгородського університету. Серія: «Педагогіка. Соціальна робота», 1 (42). pp. 105-109. ISSN 2524-0609

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Abstract

The purpose of this article is to use the example simse game simulator on practical lessons from the «Professional Programming Engineering Practice» to show which professional soft competencies the future engineer-programmers are developing. The methodological basis for the study consists of the following research methods: theoretical (analysis, comparison, classification, systematization, generalization) - for studying scientific literature on the problem of research, establishing the essence and structure of the professional competencies of future engineers-programmers. This article clarifies the concept of «professional soft competencies of future engineer programmers», «game simulator», «game simulation». Some competencies are given to professional softwares. It is explained why the availability of such competencies is important for the future professional activity of program engineers. The author’s technique of using gaming simulators for forming professional soft competencies of future engineer programmers is proposed, and its separate components are considered and described: purpose, content, means, forms and methods. The main methods within this method are described: project method and adaptive learning, simulation training and situation modelling, and testing. Each of these methods is described in the article. Different forms of organization of work of students are considered in the framework of this methodology: trainings, practical classes, independent work, consultations, tests. The use of SimSe Simulator on practical classes as a means of forming professional soft competencies of future engineer programmers is considered. It is grounded which professional soft competencies are formed when studying the discipline «Professional practice of software engineering» using SimSe game simulator.

Item Type: Article
Keywords: game simulator, simulation, programmer engineers, formation, competence, professional soft competencies.
Subjects: Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 00 Prolegomena. Fundamentals of knowledge and culture. Propaedeutics > 004 Computer science and technology. Computing. Data processing > 004.4 Software
Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 00 Prolegomena. Fundamentals of knowledge and culture. Propaedeutics > 004 Computer science and technology. Computing. Data processing > 004.5 Human-computer interaction. Man-machine interface. User interface. User environment
Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 00 Prolegomena. Fundamentals of knowledge and culture. Propaedeutics > 004 Computer science and technology. Computing. Data processing > 004.9 ІКТ ( Application-oriented computer-based techniques )
Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 3 Social Sciences > 37 Education > 378 Higher education. Universities. Academic study
Divisions: Institute for Digitalisation of Education > Joint laboratory with Zhytomyr Ivan Franko State University
Depositing User: професор Т.А. Вакалюк
Date Deposited: 15 Apr 2019 09:42
Last Modified: 15 Apr 2019 09:42
URI: https://lib.iitta.gov.ua/id/eprint/715701

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