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Using Blippar Augmented Reality Browser in the Practical Training of Mechanical Engineers

- Striuk, A.M., Rassovytska, M.V. and Shokalyuk, S.V. (orcid.org/0000-0003-3774-1729) (2018) Using Blippar Augmented Reality Browser in the Practical Training of Mechanical Engineers ICT in Education, Research and Industrial Applications. Integration, Harmonization and Knowledge Transfer 2018 : Proceedings of the 14th International Conference on ICT in Education, Research and Industrial Applications (2104). pp. 412-419. ISSN 1613-0073

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Abstract

The purpose of the study is to justify the expediency of using the Blippar aug-mented reality browser for professional and practical training of future mechani-cal engineers. Tasks of the research: to analyze the expediency of using augment-ed reality tools in the professional training of bachelors of applied mechanics; to carry out the selection of augmented reality tools, which is expedient to use in the training of future engineer mechanics; to develop educational materials using the chosen augmented reality tools. The object of the study is the professional train-ing of future engineers-mechanics. The subject of the study is the use of the aug-mented reality tools in the professional training of bachelors of applied mechan-ics. The paper analyzes the relevance and expediency of the use of the augmented reality tools in the professional training of future engineers-mechanics.It is deter-mined that the augmented reality tools will promote the development of ICT com-petence and graphic competence of bachelors of applied mechanics The model of the use of the augmented reality tools in the training of future mechanical engi-neers is proposed. As the main tool, the Blippar browser and Blippbuilder's cloud-based script development tool are chosen. An example of the creation of markers and scenes of augmented reality using the selected tools is given. The advantages and disadvantages of used tools are indicated.

Item Type: Article
Keywords: augmented reality, applied mechanics, ICT competence, graphic competence, Blippar, Blippbuilder
Subjects: Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 00 Prolegomena. Fundamentals of knowledge and culture. Propaedeutics > 004 Computer science and technology. Computing. Data processing
Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 3 Social Sciences > 37 Education > 378 Higher education. Universities. Academic study
Divisions: Institute for Digitalisation of Education > Joint laboratory with SIHE “Kryvyi Rih National University”
Depositing User: Андрій Миколайович Стрюк
Date Deposited: 17 Jan 2019 19:01
Last Modified: 17 Sep 2019 08:43
URI: https://lib.iitta.gov.ua/id/eprint/713664

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