- Пінчук, О.П. (orcid.org/0000-0002-2770-0838) and Яськова, Н.В. (2017) Gameimization in general secondary education: the aspect of the use of electronic social networks In: Збірник матеріалів V Всеукраїнської науково-практичної конференції молодих учених «Наукова молодь-2017» (м. Київ, 14 груд. 2017 р.) . ІІТЗН НАПН України, м. Київ, Україна, pp. 179-183.
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Abstract
Gamemaking can make the learning and education process more enjoyable and exciting, because the game focuses on many points of motivation - competitions, prize incentives, logic to overcome obstacles. The paper presents electronic social networking tools that promote the introduction of gaming elements into student learning.
Item Type: | Book Section |
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Keywords: | gaming, general secondary education, electronic social networks |
Subjects: | Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 00 Prolegomena. Fundamentals of knowledge and culture. Propaedeutics > 004 Computer science and technology. Computing. Data processing > 004.3 Computer hardware > 004.38 Computers. Kinds of computer Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 3 Social Sciences > 37 Education > 373 Kinds of school providing general education |
Divisions: | Institute for Digitalisation of Education > Department of Technologies of Open Learning Environment |
Depositing User: | к.пед.н. О.П. Пінчук |
Date Deposited: | 21 Jun 2018 12:43 |
Last Modified: | 01 Feb 2019 05:14 |
URI: | https://lib.iitta.gov.ua/id/eprint/710969 |
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