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Key factors of implementing a gamification environment in the process of developing digital competence of bachelors of computer science

- Вербовецький, Дмитро Володимирович (orcid.org/0000-0002-4716-9968) and Олексюк, Василь Петрович (orcid.org/0000-0003-2206-8447) (2022) Key factors of implementing a gamification environment in the process of developing digital competence of bachelors of computer science In: . . (Unpublished)

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Abstract

The paper examines the main components of digital competence, the impact of gamification on the development of digital competence and the use of a gamification environment in the process of developing digital competence.

Item Type: Book Section
Keywords: digitalization, gamification, digital competence, motivation, digital educational environment, digitalization of education.
Subjects: Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 00 Prolegomena. Fundamentals of knowledge and culture. Propaedeutics > 004 Computer science and technology. Computing. Data processing > 004.9 ІКТ ( Application-oriented computer-based techniques )
Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 3 Social Sciences > 37 Education > 378 Higher education. Universities. Academic study
Divisions: Institute for Digitalisation of Education > Department of Open Education and Scientific Information Systems
Depositing User: Dmytro Verbovetskyi
Date Deposited: 11 Dec 2022 14:27
Last Modified: 11 Dec 2022 14:27
URI: https://lib.iitta.gov.ua/id/eprint/732080

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