Gameimization in general secondary education: the aspect of the use of electronic social networks

- Пінчук, О.П. (orcid.org/0000-0002-2770-0838) and Яськова, Н.В. (2017) Gameimization in general secondary education: the aspect of the use of electronic social networks In: Збірник матеріалів V Всеукраїнської науково-практичної конференції молодих учених «Наукова молодь-2017» (м. Київ, 14 груд. 2017 р.) ІІТЗН НАПН України, м. Київ, Україна, pp. 179-183.

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Abstract

Gamemaking can make the learning and education process more enjoyable and exciting, because the game focuses on many points of motivation - competitions, prize incentives, logic to overcome obstacles. The paper presents electronic social networking tools that promote the introduction of gaming elements into student learning.

Item Type: Book Section
Keywords: gaming, general secondary education, electronic social networks
Subjects: Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 00 Prolegomena. Fundamentals of knowledge and culture. Propaedeutics > 004 Computer science and technology. Computing. Data processing > 004.3 Computer hardware > 004.38 Computers. Kinds of computer
Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 3 Social Sciences > 37 Education > 373 Kinds of school providing general education
Divisions: Information Technologies and Learning Tools > Department of Technologies of Open Learning Environment
Depositing User: к.пед.н. О.П. Пінчук
Date Deposited: 21 Jun 2018 12:43
Last Modified: 01 Feb 2019 05:14
URI: http://lib.iitta.gov.ua/id/eprint/710969

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