- Лаврут, Олександр (orcid.org/0000-0002-4909-6723), Лаврут, Тетяна (orcid.org/0000-0002-1552-9930) and Грабчак, Зінаїда (orcid.org/0000-0002-1259-6871) (2026) Immersive technologies in teaching the basics of electronic warfare to military specialists Information Technologies and Learning Tools, 2 (112). pp. 88-102. ISSN 2076-8184
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Abstract
The modern nature of the Russian-Ukrainian war is closely connected with the computerization of military equipment, weapon systems, and methods of conducting combat operations, which directly influences the training of military specialists. Such contemporary requirements demand constant improvement of military education and the search for innovative teaching methods that take into account not only the experience of warfare but also the psychological characteristics of today’s learners. The article highlights the experience of creating and using virtual reality (VR) technology in the training of servicemen (students) at the Hetman Petro Sahaidachnyi National Army Academy. Particular attention is paid to the prerequisites for the idea of developing a VR simulator for practicing the skills of operating an electronic warfare (EW) rifle; the composition of the VR simulator as a learning tool is examined; the concept embedded in the interactive content scenario is explained; within the framework of integrating the VR simulator into the educational process, elements of the methodology for its use in classes are presented, and the advantages of such application are analyzed. Pedagogical observation of students yielded positive results regarding the use of the VR simulator in the educational process. In particular, it was possible to increase the effectiveness of training without the need for expenses on real EW equipment, while the quality of training with the VR simulator improved by approximately 27%. The study establishes that when developing new pedagogical approaches and teaching methods, it is essential to consider the psychological changes occurring among modern learners. Further work is recommended to focus on the development of new creative and innovative immersive learning toolsand on conducting a more thorough pedagogical experiment regarding the impact of these technologies on the quality of military training.
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