- Verbovetskyi, D. V. (orcid.org/0000-0002-4716-9968) and Oleksiuk, Vasyl (orcid.org/0000-0003-2206-8447) (2024) A comparison of some game applications for learning computer science In: Тези доповідей VІІ Міжнародної науково-практичної конференції «Інформаційні технології в освіті, науці і техніці» (ІТОНТ-2024), (Черкаси, 23-24 травня 2024 р.) . ЧДТУ, м. Черкаси, Україна, pp. 279-283.
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A COMPARISON OF SOME GAME APPLICATIONS FOR LEARNING COMPUTER SCIENCE.pdf Download (297kB) |
Abstract
This thesis explores the potential of game software as a learning tool for computer science education. Through a comparative analysis of various game software options, the study identifies key features that contribute to effective learning, including versatility in subject matter, interactive and visual learning methods, and platform accessibility. It categorizes software based on its focus (specific vs. universal) and learning method (interactive/practical vs. visual/practical). The discussion highlights the importance of considering individual learning goals, preferred styles, and budget when choosing game software.
Item Type: | Book Section |
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Keywords: | gamification, digital learning, game tool, game-based learning, game. |
Subjects: | Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 00 Prolegomena. Fundamentals of knowledge and culture. Propaedeutics > 004 Computer science and technology. Computing. Data processing > 004.9 ІКТ ( Application-oriented computer-based techniques ) |
Divisions: | Institute for Digitalisation of Education > Department of Open Education and Scientific Information Systems |
Depositing User: | Dmytro Verbovetskyi |
Date Deposited: | 30 Jan 2025 13:47 |
Last Modified: | 30 Jan 2025 13:48 |
URI: | https://lib.iitta.gov.ua/id/eprint/744394 |
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