- Іванюк, І.В. (orcid.org/0000-0003-2381-785X) (2024) Creating educational opportunities for ukrainian children in Warsaw during the war: current state and challenges Image of the Modern Pedagogue, 3 (216). pp. 40-43. ISSN 2522-9729
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Abstract
This article focuses on the relevance of gaming technologies within the context of This article focuses on the relevance of gaming technologies within the context of inclusive education, based on the principles of equality, accessibility, and quality of educational services. It identifies the necessity for educational systems to consider the diversity and individuality of students to meet the demands of modern civil society. In today’s world, inclusive education is an integral part of forming an open, democratic society, ensuring equal access to education for all children, regardless of their limitations. Special attention is given to creating conditions for the effective integration of this category of students into the educational process and preparing teachers to work in an inclusive environment. By analyzing previous studies and highlighting unresolved issues, further directions for research are proposed, including the development of new gaming technologies adapted to the needs of children with special needs. This emphasizes the potential of gaming technologies to meet individual educational needs and promote inclusion, ensuring equal access to quality education for all students. Examples of educational and tabletop games are suggested to promote the development of cognitive, social, and motor skills in students with special educational needs.
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