Digital Library NAES of Ukraine

Methods and tools for developing a puzzle game application using immersive technologies

- Байдик, І.А. (orcid.org/0009-0009-7246-8191) and Гриб'юк, О.О. (orcid.org/0000-0003-3402-0520) (2024) Methods and tools for developing a puzzle game application using immersive technologies In: Математичні дослідження здобувачів вищої освіти і молодих учених як підгрунтя технічного та економічного відновлення України: матеріали Всеукраїнської науково-практичної конференції здобувачів вищої освіти та молодих вчених . ХНАДУ, м. Харків, Україна, pp. 120-133.

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Abstract

The use of immersive technologies in the process of developing puzzle game applications opens up new opportunities for the creativity of game designers, enriching the arsenal in the process of designing and programming the game, as a result, the game experience is enriched, becoming exciting and emotionally rich for players. An example of the software implementation of the Tetris game using immersive technologies as tools to ensure the development of a future engineer is considered.

Item Type: Book Section
Keywords: immersive technologies, experiential learning, variational models, object-oriented programming, computer modelling, variational models, puzzle game applications, KOMSDN, IVR.
Subjects: Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 00 Prolegomena. Fundamentals of knowledge and culture. Propaedeutics > 004 Computer science and technology. Computing. Data processing > 004.4 Software
Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 00 Prolegomena. Fundamentals of knowledge and culture. Propaedeutics > 004 Computer science and technology. Computing. Data processing > 004.5 Human-computer interaction. Man-machine interface. User interface. User environment
Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 00 Prolegomena. Fundamentals of knowledge and culture. Propaedeutics > 004 Computer science and technology. Computing. Data processing > 004.9 ІКТ ( Application-oriented computer-based techniques ) > 004.94 Simulation
Divisions: Institute for Digitalisation of Education > Department of Cloud-Oriented Systems and Artificial Intelligence in Education
Depositing User: Старший науковий співробітник О.О. Гриб'юк
Date Deposited: 05 Jul 2024 10:46
Last Modified: 05 Jul 2024 10:46
URI: https://lib.iitta.gov.ua/id/eprint/741674

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