- Литвинова, С.Г. (orcid.org/0000-0002-5450-6635) and Сороко, Н.В. (orcid.org/0000-0002-9189-6564) (2022) Gymnasium students readiness to the augmented reality using in the educational process Науковий вісник Ужгородського університету. Серія: «Педагогіка. Соціальна робота», 1 (50). pp. 158-164. ISSN 2524-0609
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Abstract
The large-scale pandemic caused by Covid-19, forced long vacations due to the unstable situation in the country raised one of the global problems of education − quality educational content. Modern digital technologies allow to create such educational content that will allow students to build their learning trajectory and achieve better educational results. Gymnasium teachers have found that it is easier for students to reproduce and memorize learning material taught using AR technology. Therefore, researchers raise the issue of students' willingness to use AR in school subjects. Systematic and comparative analysis were used to achieve the goal of the study; surveying students about their attitude to AR and willingness to use this technology, interpretation of research results. To determine the readiness of students to use AR facilities, three schools were selected, a total of 98 students in grades 7-9 took part in the survey. It was found that one of the main factors influencing the use of AR-technology is the availability of tools for reproducing augmented reality in students, namely mobile devices: smartphone or tablet. It turned out that 99% of students have mobile phones and 23% have tablets. It was found that 9% of students know what AR technology is, 68% − heard about it, 18% − had the opportunity to use for learning or entertainment. It was found that students are ready to use this technology in various lessons − in the priority of physics, biology, geography. According to students, the location of AR-objects should be in atlases − 40%, contour maps − 36%, textbooks − 64%, workbooks − 29% and sheets − 29%, on individual cards − 46%. It is determined that 79% of high school students want to learn using new technologies, and 66% − positive about such an innovation. Analyzing the obtained data, we came to the conclusion that high school students are ready to use augmented reality for learning. Important aspects for achieving efficiency remain: installing software on mobile devices, students' basic skills in using AR, navigating and searching for AR (availability of a list), integrating AR into the content of learning. Questions about students, who do not have mobile devices and need social support in purchasing equipment and organizing their education remain open.
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