- Гладуш, В. А. (orcid.org/0000-0001-5700-211X) and Комінко, А.В. (2021) Integration Model of Development of Cognitive Processes of children with special educational needs using LEGO Наукові перспективи, 6 (12). pp. 237-248. ISSN 2708-7530
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Інтеграційна модель розвитку пізнавальних процесів.pdf Download (742kB) |
Abstract
The purpose of the article is identification of practical experience of development of cognitive processes of children with the special educational needs through the use of integration model of playing activity. Authors noted that playing methods play an important role in education and upbringing of children with the special educational needs of pre-school age, among which is LEGO constructor. Legotherapy is considered a successful along with traditional psychological and pedagogical therapies for children and teens, who suffer from hyperactivity, attention deficit disorder, autism. The difference between usual game and therapy is that the game is aimed at improving those qualities of the child with which there are difficulties. A practical integration model of providing comprehensive (communicative and vocal, creative, physical and, in particular, cognitive) development of the personality of the child with the special educational needs through the implementation of the game-by-game approach using the LEGO constructor in inclusive groups of the Preschool educational institution of the combined type No. 5 «Kapitoshka» in the city of Bucha of Kyivska oblast is presented. It is proved that not only cognitive functions are developing but also, thanks to integration model, sensory-motor abilities, personal, willing control, spatial orientation, social experience is acquired, ability to understand and act according to instructions, as well as development of creative abilities and imagination is stimulated, ability to interact constructively and effectively with adults and peers is encouraged, to understand the nature of the necessary assistance. Also, it is noted that in addition to the big achievements that participants can achieve at the finish line, the game intends a number of small ones: an initiative of the child successfully noticed by adults, an open question capably asked, mastering by the kid the ability to help a friend in performing a certain task. The variety of such achievements will provide a way for a common victory.
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