- Гриб'юк, О.О. (orcid.org/0000-0003-3402-0520), Філіпенко, Є. and Гребенькова, С. (2021) Specificity of using immersive technologies in the process of research learning in educational institutions: practical aspects In: Вища освіта - студентська наука - сучасне суспільство: напрями розвитку: матеріали Всеукр. наук.-практ. Інтернет-конф. . ISTU, м. Київ, Україна, pp. 79-82.
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Abstract
The task of scientifically substantiated definition of virtual educational environment and specification of ways in which effective use of ICT in educational systems is possible becomes urgent. One of such ways is the creation of a virtual educational environment - an open system in which the use of virtual reality technologies provides effective interactive self-learning in the educational process. An important issue is the development of a model of virtual educational environment and identifying ways to optimally apply virtual reality technologies in education. The purpose of the study is to identify the didactic potential of the virtual educational environment. The use of immersive technologies in education has led to a virtual educational environment in which continuous self-realization and self-development of free, active and creative personality of the student under the conditions of organization and functioning of educational systems based on virtual reality technologies with realized openness and "scalability" of these systems. and adaptability of technologies. The study revealed the didactic potential of immersive technologies, which is determined by the active involvement of the user in interaction with the computer, providing opportunities for bodily representation in artificial worlds; the generation of virtual images in the human mind, which allows the teacher to work with deep mental realities; a means of communication, especially in the process of research teaching students, when the verbal description of the general structure is insufficient; a means to simulate the environment in order to develop skills and abilities; substantiation of reflection of causal relations of functioning of objects in virtual models; the ability to interact with objects or processes that are reflected on the screen, because their implementation is not possible in reality.
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