- Морін, О.Л. (orcid.org/0000-0001-5756-8359) (2019) Games of technology of education as a means of labor exercise of young schools Гуманізація навчально-виховного процесу, 1 (93). pp. 240-262. ISSN 2077-1827
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Ст. у зб. Гуманіз. навч.-вих. проц. (Морін О.Л.).pdf Download (867kB) |
Abstract
Summary. In the article it is noted, the important aspect in the education of a growing person is labor education, which acquires special significance for primary school students. The educational game facilitates the acquisition of knowledge, skills, and methods of practical activity by students, promotes the development of the skills to apply the acquired knowledge in practice, in life situations, which indirectly provides functions of labor education. Using a variety of gaming technologies education can be an effective means of labor education for younger students. Abstract. Introduction. An important aspect in the education of a growing personality is labor education, which acquires special significance for elementary school students. Using a variety of gaming technologies in education can be an effective means of labor education for younger students activities. Analysis of publications. The analysis of recent publications allowed us to outline the scope of the work of both scholars and practitioners, which in our opinion most accurately reflect the aspects of the problem of the use of gaming learning technologies, namely those devoted to: the general issues of the use of game teaching methods O. Baminets, V. Bondarenko, Yu. Bondarenko, S. Vygovskaya, M. Lansky, P. Scherban; the influence of game teaching methods on cognitive activity, social development, on the formation of key competencies of students V. Korneyko, I. Stercho, O. Chemyakova, V. Shakhrai, S. Scarlat; application of gaming technologies in elementary school L. Gritsenko, O. Beskoras, G. Bilichenko, G. Pavlovich, N. Salan, I. Tolmachova, T. Shumeiko, O. Hodiy. Purpose. The purpose of the article is to consider aspects of the application of gaming technologies as a means of labor education for junior pupils. According to the goal, the task is defined, to review the aspects of the use of gaming technologies in educational activities, the general classification of games, the general structure of gaming activities, the ways of using games, the requirements for their conduct, and determine the potential of gaming activities in ensuring the labor education of junior pupils. Results. The purpose of labor education of junior pupils is the formation, within the limits of age, of combinations of cross-cutting knowledge, abilities and system of values, which in a dynamic development determine their ability to successfully carry out educational activities, solve practical tasks in their own life, lay the foundations for constructing in the future a professional trajectory Game activity fully ensures achievement of the above-stated goal of labor education. The game in unobtrusive form helps to assimilate knowledge, understand the facts, events, processes, acquire skills, skills, methods of practical activity, promote the development of students' abilities to apply the acquired knowledge in practice, in the process of educational activities and solving problems in life situations, provides indirectly familiarization of junior pupils with the world of work and occupations. Conclusion. Application of game technology teachingies in general positively affects and indirectly ensures the implementation of labor education of students in its main directions, that is, the education of skills and needs to learn, formed the skills and skills necessary in practice, develop the ability to directly use the knowledge to solve practical problems. Thus, in the educational process of students, gaming learning technologies can act as an effective means of labor education.
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