- Гриценок, Л.І. (2016) Innovative game as a means of professional self-determination of students In: Всеукраїнська науково-практична конференція з міжнародною участю з теми «Науково-методичні засади професійного розвитку фахівця у системі неперервної освіти», 18-19 жовтня 2016 року, м. Запоріжжя . Запорізький обласний інститут післядипломної педагогічної освіти.
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Abstract
Systemic activities school in the area of professional self-needs students relevant tools. The innovative game can be such a tool . Innovative Game, based on a more complex organizational-activity games, a is a form of joint activity for develop new knowledge, new ways of organizing, identifying participants, contributing disclosure of their creative potential.
Item Type: | Book Section |
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Keywords: | Innovative game, professional self |
Subjects: | Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 3 Social Sciences > 37 Education > 37.01/.09 Special auxiliary table for theory, principles, methods and organization of education > 37.01 Fundamentals of education. Theory. Policy etc. Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 3 Social Sciences > 37 Education > 373 Kinds of school providing general education |
Divisions: | Institute of Problems on Education > Laboratory of Labor Education and Vocational Guidance |
Depositing User: | - / нс Людмила Іванівна Гриценок |
Date Deposited: | 26 Oct 2016 12:31 |
Last Modified: | 10 Apr 2018 07:31 |
URI: | https://lib.iitta.gov.ua/id/eprint/704766 |
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