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Gaming technology in lecture in universities

- Артюшина, М.В. (2012) Gaming technology in lecture in universities Гуманітарний вісник ДВНЗ «Переяслав-Хмельницький державний педагогічний університет імені Григорія Сковороди», 27 (41). pp. 172-179. ISSN 2308-5126

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Abstract

The article is dedicated the problem of lack of effectiveness of lectures in universities. The possibility of using gaming technology learning in lectures. Clarifies the concept of gaming lectures. Defined types of games that can be used in lectures. Descriptions of several of these games.

Item Type: Article
Keywords: games technology learning, lecture, game, training game, games lecture
Subjects: Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 3 Social Sciences > 37 Education > 378 Higher education. Universities. Academic study
Divisions: Institute of Vocational Education > Laboratory of methods of vocational education and training methodology
Depositing User: Артюшина Марина Віталіївна
Date Deposited: 02 Apr 2014 19:30
Last Modified: 10 Apr 2018 09:55
URI: https://lib.iitta.gov.ua/id/eprint/2960

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