Checking digital competence formation of foreign language future teachers using game simulators

- Vakaliuk, Tetiana (orcid.org/0000-0001-6825-4697), Osova, Olha O. (orcid.org/0000-0001-7316-1196), Chernysh, Oksana A. (orcid.org/0000-0002-2010-200X) and Bashkir, O.I. (orcid.org/0000-0001-5237-9778) (2022) Checking digital competence formation of foreign language future teachers using game simulators Information Technologies and Learning Tools, 4 (90). pp. 57-75. ISSN 2076-8184

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Abstract

The article substantiates the need for the formation of digital competence of future teachers of foreign languages (here and thereafter - teachers) as an important component of their professional competence. Taking into account the theoretical works of domestic and foreign scientists on the problem under study and the peculiarities of training teachers for professional activities in the context of the requirements of the New Ukrainian school, the concept of "digital competence of future teachers of a foreign language" is specified, its main structural components (motivational, content, operational) activity and personal-reflexive) are defined. Among the means, providing the formation of digital competence of teachers, the game simulators, considered in the context of obtaining professional experience, skills, and abilities. To determine the level of formation of digital competence of teachers, criteria (motivational, cognitive, operational-activational, reflexive-corrective) and indicators were developed, by which the levels of its formation (low, average, sufficient, high) were determined. To increase the level of formation of digital competence of teachers, game simulators, expedient for use in the process of their professional and pedagogical training, the content of the disciplines "Methods of teaching a foreign language in secondary school", "Innovative approaches to teaching foreign languages in high school", "Modern approaches to teaching foreign languages" was selected; forms, methods and ways of using game simulators in training teachers were developed and introduced. Based on the analysis of the results of the pedagogical experiment, the difference in the levels of formation of digital competence of teachers using game simulators in the experimental and control groups was proved, which confirms the effectiveness of formation of digital competence of teachers by game simulators.

Item Type: Article
Keywords: competence-based approach; competence; digital competence; game simulators; future foreign language teachers.
Subjects: Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 00 Prolegomena. Fundamentals of knowledge and culture. Propaedeutics > 004 Computer science and technology. Computing. Data processing > 004.4 Software
Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 00 Prolegomena. Fundamentals of knowledge and culture. Propaedeutics > 004 Computer science and technology. Computing. Data processing > 004.9 ІКТ ( Application-oriented computer-based techniques )
Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 3 Social Sciences > 37 Education > 378 Higher education. Universities. Academic study
Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 8 Language. Linguistics. Literature > 80 General questions relating to both linguistics and literature. Philology
Divisions: Institute for Digitalisation of Education > Generic resouse
Depositing User: Алла 1 Алла Почтарьова
Date Deposited: 18 Apr 2024 14:55
Last Modified: 18 Apr 2024 14:55
URI: https://lib.iitta.gov.ua/id/eprint/740391

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