Influence of VR / AR on learning technologies and educational practices

- Соколюк, О.М. (orcid.org/0000-0002-5963-760X) (2021) Influence of VR / AR on learning technologies and educational practices Сучасні інформаційні технології та інноваційні методики навчання у підготовці фахівців: методологія, теорія, досвід, проблеми, 2 (60). pp. 108-116. ISSN 2412-1142

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Abstract

The development of modern society leads to rapid changes in the conditions of its existence, contributing to the processes of evolution and transformation, which, in turn, becomes a source of creation and implementation of innovations in education and training. The growing digitalization cannot bypass the education sector; the study of the impact and prospects of using digital technologies both in higher and secondary schools is actualizing. The didactic capabilities of modern technologies and their application in education is one of the topical areas of pedagogy. Today, the use of augmented and virtual reality technologies in educational practices seems promising. The introduction of new technologies into the pedagogical process is an integral part of improving the quality of education. The issues of forming the educational environment of a general secondary education institution using virtual and augmented reality have just begun by scientists and have not been fully investigated. One of the promising areas is the use of virtual and mixed reality environments based on educational platforms and specialized equipment. Augmented reality technologies in education are at the stage of their formation, and, taking into account the prospects for their development, it is necessary to study and analyze the experience of their application and find opportunities to include them in educational practice, for example, through the project activities of schoolchildren. Today, there is a need to build new strategies for the training of teachers, whose activities in the future will certainly be implemented in completely different conditions. But the lack of a unified methodology is also a significant problem. Augmented reality technologies are developing so rapidly that research in the field of education and pedagogy simply does not have time to provide theoretical understanding or develop a systemic methodology. Further research is required on the methodology for the optimal combination of classical forms of teaching and learning using virtual systems.

Item Type: Article
Uncontrolled Keywords: virtual reality, augmented reality, immersive learning environments, learning projects.
Subjects: Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 00 Prolegomena. Fundamentals of knowledge and culture. Propaedeutics > 004 Computer science and technology. Computing. Data processing > 004.9 ІКТ ( Application-oriented computer-based techniques )
Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 3 Social Sciences > 37 Education > 37.01/.09 Special auxiliary table for theory, principles, methods and organization of education
Divisions: Institute for Digitalisation of Education > Department of Technologies of Open Learning Environment
Depositing User: кандидат п О.М. Соколюк
Date Deposited: 25 Nov 2021 13:32
Last Modified: 15 May 2022 12:34
URI: https://lib.iitta.gov.ua/id/eprint/728547

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