Video games: an effective method of forming digital competence

- Білоцерківець, І.П. (orcid.org/0000-0002-7901-1399) (2023) Video games: an effective method of forming digital competence In: Науково-методичні засади інформаційно-аналітичного супроводу цифрової трансформації освіти і педагогіки в умовах воєнного стану (до Всеукраїнського фестивалю науки) . ТВОРИ, м. Вінниця, Україна, pp. 9-10. ISBN 978-617-552-384-1

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Abstract

The purpose of theses is to demonstrate and prove effectiveness the use of video games in the formation of digital and other competencies (depending on the educational material and the type of game).

Item Type: Book Section
Keywords: video games, digital competence, distance learning
Subjects: Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 00 Prolegomena. Fundamentals of knowledge and culture. Propaedeutics > 004 Computer science and technology. Computing. Data processing > 004.9 ІКТ ( Application-oriented computer-based techniques )
Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 3 Social Sciences > 37 Education > 37.01/.09 Special auxiliary table for theory, principles, methods and organization of education > 37.02 General questions of didactics and method
Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 3 Social Sciences > 37 Education > 373 Kinds of school providing general education
Divisions: V. Sukhomlynskyi State Scientific and Pedagogical Library of Ukraine > Department of Digital Technologies and Computer Support
Depositing User: наук. спів Олеся Віталіївна Дроншкевич
Date Deposited: 12 Feb 2024 10:45
Last Modified: 12 Feb 2024 10:45
URI: https://lib.iitta.gov.ua/id/eprint/739393

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