Educational Ecosystem "Clever: School of Natural and Mathematical Sciences": peculiarities of the use of VR/AR/MR in the process of research teaching of natural and mathematical subjects

- Гриб'юк, О.О. (orcid.org/0000-0003-3402-0520) (2023) Educational Ecosystem "Clever: School of Natural and Mathematical Sciences": peculiarities of the use of VR/AR/MR in the process of research teaching of natural and mathematical subjects In: Актуальні аспекти розвитку STEAM-освіти в умовах євроінтеграції: збірник матеріалів Міжнародної науковопрактичної інтернет-конференції (м. Кропивницький, 21 квітня 2023 року) . ДонДУВС, м. Кропивницький, Україна, pp. 39-44.

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Abstract

Modern large-scale project activities in educational institutions of various levels are impossible without an ecosystem that combines components of variable models of the computer-oriented methodological system of research-based learning (COMBSL). The ecosystem "Clever: School of Natural and Mathematical Sciences" ecosystem is used in a pedagogically balanced and methodologically motivated way in the process of research education. It is a unified project management system in the form of personal project accounts, continuous monitoring of all stages of the project cycle, automatic performance evaluation, support for project life cycle models, team and results management, visualisation of results, a data storage subsystem, statistics collection and analysis, various convenient services and components of variable COMSRL models. It is a unique working system used to support the project work of creative teams. Using the educational ecosystem of project support "Clever: School of Natural and Mathematical Sciences, students/teachers are able to effectively complete project tasks and manage them. Students, teachers, project managers, customer representatives and the Clever: School of Natural and Mathematical Sciences project office. Using the educational ecosystem of the project support "Clever: School of Natural and Mathematical Sciences, students/teachers are able to effectively carry out and manage project tasks. Students, teachers, project managers, customer representatives and the Clever: School of Natural and Mathematical Sciences Project Office. Various research projects are carried out using the components of the KOMSDN variable models: software, hardware, research, pedagogy and methodology. At the same time, the ecosystem is as close to real life as possible: all stages of the project lifecycle are taken into account: from the specification to modelling, testing, prototyping and the final working prototype. Undoubtedly, the distinguishing feature of Clever: School of Natural and Mathematical Sciences is the opportunity for students to choose a specific role in the research project, rather than enrolling directly in the project. At the defence, where a working prototype is presented, each participant demonstrates their personal contribution to the project and receives an individual assessment. The Clever: School of Natural and Mathematical Sciences is an international start-up that helps children learn to think and create research projects. The research-based learning process emphasises the use of a personalised approach by highly qualified teachers to pupils, including the integration of individual and group teaching formats. Children are involved in the learning process using gamification methods. For example, they use virtual coins that can be exchanged for gifts from the Clever: School of Natural and Mathematical Sciences" to participate in teamwork in the metaverse, which is designed and communicated by the students together. Students regularly participate in themed hackathons where they learn to present projects and solve research problems. Experimental and research work focuses on perceptual interaction, security and authenticity of learning materials, optimising the endogenous possibilities of using mixed technologies, virtual reality and 5G, artificial intelligence, big data, cloud computing, blockchain, digital twins, etc.

Item Type: Book Section
Keywords: Experiential learning, immersive technologies, AR, VR, XR, MR, AI, variable models, levels of intellectual development, computer-oriented methodological system of experiential learning, comparative studies, intelligence, giftedness, nanotechnology, modelling, cognitive development, research task, COMSRL, Clever.
Subjects: Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 00 Prolegomena. Fundamentals of knowledge and culture. Propaedeutics > 004 Computer science and technology. Computing. Data processing > 004.9 ІКТ ( Application-oriented computer-based techniques )
Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 3 Social Sciences > 37 Education > 37.01/.09 Special auxiliary table for theory, principles, methods and organization of education
Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 3 Social Sciences > 37 Education > 373 Kinds of school providing general education
Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 5 Мathematics. natural sciences
Divisions: Institute for Digitalisation of Education > Department of Technologies of Open Learning Environment
Depositing User: Старший науковий співробітник О.О. Гриб'юк
Date Deposited: 03 Aug 2023 11:11
Last Modified: 03 Aug 2023 11:11
URI: https://lib.iitta.gov.ua/id/eprint/736327

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