Development of the game "Snake" using object-oriented programming

- Легкий, С.В. (orcid.org/0009-0003-5204-2464) and Гриб'юк, О.О. (orcid.org/0000-0003-3402-0520) (2023) Development of the game "Snake" using object-oriented programming In: Фундаментальні та прикладні математичні проблеми у наукових дослідженнях здобувачів ЗВО і молодих учених: творчий розвиток ідей: матеріали Всеукраїнської науково-практичної конференції здобувачів вищої освіти та молодих вчених . ХНАДУ, м. Харків, Україна, pp. 64-68.

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Abstract

The research paper proposes a version of the game "Snake", with two versions of the game. In the first, which is usually played by two players, there are several snakes on the playing field. Each player tries to block the other so that the opponent stumbles and loses. An example of this type of game is Snake.io for the Atari VCS. In the second variant, one player tries to eat objects by hitting them with the head of a snake. Each object eaten makes the snake longer, so it becomes increasingly difficult to avoid colliding with the snake (e.g. Nibbler, Snake Mania).

Item Type: Book Section
Keywords: Atari VCS, exploratory learning, variational modelling, computer simulations, gaming tasks, AI, IVR, COMSRL, OOP.
Subjects: Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 00 Prolegomena. Fundamentals of knowledge and culture. Propaedeutics > 004 Computer science and technology. Computing. Data processing > 004.4 Software
Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 00 Prolegomena. Fundamentals of knowledge and culture. Propaedeutics > 004 Computer science and technology. Computing. Data processing > 004.5 Human-computer interaction. Man-machine interface. User interface. User environment
Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 00 Prolegomena. Fundamentals of knowledge and culture. Propaedeutics > 004 Computer science and technology. Computing. Data processing > 004.9 ІКТ ( Application-oriented computer-based techniques ) > 004.94 Simulation
Divisions: Institute for Digitalisation of Education > Department of Technologies of Open Learning Environment
Depositing User: Старший науковий співробітник О.О. Гриб'юк
Date Deposited: 04 Aug 2023 07:48
Last Modified: 04 Aug 2023 07:48
URI: https://lib.iitta.gov.ua/id/eprint/736320

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