Innovative game as a means of professional self-determination of students

- Гриценок, Л.І. (2016) Innovative game as a means of professional self-determination of students In: Всеукраїнська науково-практична конференція з міжнародною участю з теми «Науково-методичні засади професійного розвитку фахівця у системі неперервної освіти», 18-19 жовтня 2016 року, м. Запоріжжя Запорізький обласний інститут післядипломної педагогічної освіти.

WarningThere is a more recent version of this item available.
[img]
Preview
Text
Гриценок_тези ЗОІППО_18-19 жов 2016.docx.pdf

Download (169kB) | Preview

Abstract

Systemic activities school in the area of professional self-needs students relevant tools. The innovative game can be such a tool . Innovative Game, based on a more complex organizational-activity games, a is a form of joint activity for develop new knowledge, new ways of organizing, identifying participants, contributing disclosure of their creative potential.

Item Type: Book Section
Uncontrolled Keywords: Innovative game, professional self
Subjects: Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 3 Social Sciences > 37 Education > 37.01/.09 Special auxiliary table for theory, principles, methods and organization of education > 37.01 Fundamentals of education. Theory. Policy etc.
Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 3 Social Sciences > 37 Education > 373 Kinds of school providing general education
Divisions: Institute of Problems on Education > Laboratory of Labor Education and Vocational Guidance
Depositing User: - / нс Л.І. Гриценок
Date Deposited: 26 Oct 2016 15:31
Last Modified: 10 Apr 2018 10:31
URI: http://lib.iitta.gov.ua/id/eprint/704766

Downloads

Downloads per month over past year

Available Versions of this Item

Actions (login required)

View Item View Item