Experience in using gaming technologies in STEM disciplines

- Гончарова, Наталія Олександрівна (orcid.org/0000-0002-2120-4542) (2016) Experience in using gaming technologies in STEM disciplines In: Інноваційні технології навчання обдарованої молоді : матеріали VII-ї Міжнародної науково-практичної конференції (7-8 грудня 2016 року, м. Київ) Інститут обдарованої дитини, м. Київ, Україна, pp. 233-236.

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Abstract

The materials contain information about the principles of using game technology in STEM-education; the examples of scientific experiments and the use of games in the educational process are shown.

Item Type: Book Section
Keywords: game technology, game activity, STEM, STEM-education
Subjects: Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 3 Social Sciences > 37 Education > 37.01/.09 Special auxiliary table for theory, principles, methods and organization of education > 37.02 General questions of didactics and method
Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 3 Social Sciences > 37 Education > 373 Kinds of school providing general education
Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 5 Мathematics. natural sciences > 55 Earth Sciences. Geological sciences
Divisions: Institute of Pedagogics > Geographical and Economic Education Department
Depositing User: кпн/снс Наталія Гончарова
Date Deposited: 25 Feb 2019 11:52
Last Modified: 25 Feb 2019 11:52
URI: http://lib.iitta.gov.ua/id/eprint/715072

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