Gamification as an element of active learning in higher education

- Ostapenko, Iryna Vitaliivna (orcid.org/0000-0001-6710-5964) and Sosnyuk, Oleh Petrovych (2016) Gamification as an element of active learning in higher education DisCo 2016: Towards Open Education and Information Society, 1 (11). pp. 72-77.

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Abstract

Article is devoted to a problem of use of game technologies in educational practice. Main objective is to define opportunities and restrictions of use of game technologies as means of improvement of active learning in higher education. Authors consider main barriers to further implementation of gamification in educational practice (barriers to adoption, barriers to design and development, barriers to sustainability; barriers to innovation). Authors analyzed the potential of game approaches and are assessed possible risks of their use in educational practice. They admit, that soft-gamification, context-gamification and sandbox-gamification approaches are the most suitable for using in active learning. Hard-gamification approach is the most risky and organizationally to pains difficult as demands additional technical providing. Authors encouraged to use integrated solutions of Evidence-Centered Design (ECD) approach for remove barriers to the use of gamification in education. ECD concept consists of three main elements (Content Model, Evidence Model, Task Model). Case study from educational practice is given. According to own experience with this approach, authors come to the conclusion that the combination of ECD elements really provide a framework for: 1) specifying the knowledge and skills to be explored; 2) the tasks that can engage students in regard to that knowledge and skills; 3) useful information (the data and evidence) and ways of interpretation of its to make inferences about the students’ ability. Authors admit that ECD offer a powerful tool for improving the design and opportunities in learning games.

Item Type: Article
Keywords: active learning,game technologies,gamification,educational practice
Subjects: Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 1 Philosophy. Psychology
Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 3 Social Sciences > 37 Education > 378 Higher education. Universities. Academic study
Divisions: The Institute of Social and Political Psychology > Laboratory for Psychology of Political Behavior of Youth
Depositing User: СНС Ірина Віталіївна Остапенко
Date Deposited: 22 Jun 2017 14:48
Last Modified: 22 Jun 2017 14:48
URI: http://lib.iitta.gov.ua/id/eprint/707147

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