Game technologies as a means of implementing integrated content lines in foreign language lessons in gymnasium

- Полонська, Тамара Костянтинівна (orcid.org/0000-0002-5717-1041) (2020) Game technologies as a means of implementing integrated content lines in foreign language lessons in gymnasium In: «Іноземна мова у полікультурному просторі: досвід та перспективи» : збірник матеріалів ІІ Всеукраїнської науково-практичної конференції . Кам’янець-Подільський національний університет імені Івана Огієнка, м. Кам’янець-Подільський, pp. 144-147.

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Abstract

Theses describe game technologies as a means of implementing integrated content lines in foreign language lessons in gymnasium.

Item Type: Book Section
Keywords: game technologies, integrated content lines, foreign language lessons, gymnasium
Subjects: Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 3 Social Sciences > 37 Education > 37.01/.09 Special auxiliary table for theory, principles, methods and organization of education
Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 3 Social Sciences > 37 Education > 37.01/.09 Special auxiliary table for theory, principles, methods and organization of education > 37.02 General questions of didactics and method
Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 3 Social Sciences > 37 Education > 373 Kinds of school providing general education
Divisions: Institute of Pedagogics > Department of Foreign Language Teaching
Depositing User: Ігор Олександрович Горошкін
Date Deposited: 19 May 2020 18:52
Last Modified: 19 May 2020 18:52
URI: https://lib.iitta.gov.ua/id/eprint/720393

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