Didactic games from economics in the gymmasium and lyceu

- Покась, Лілія Антонівна (orcid.org/0000-0002-6791-4507) and Байдак, Юлія Петрівна (2019) Didactic games from economics in the gymmasium and lyceu Молодий вчений, 5 (69). pp. 447-453. ISSN 2313–2167

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Abstract

The didactic opportunities of game as an innovative component and necessary instrument for educational process improvement are covered in the article. The guidance materials authoring of using a didactic game in economics are represented herein. The results of summative stage of pedagogical assessment of the research made in real life are demonstrated and the analysis of questioning is described. The pedagogical conditions of effective using of games and game situations in economics in the educational process of gymnasium and lyceum are specified. It is proved that by gaming educational activity it may be created a positive motivational ground for studying, strengthened the interest to a school subject, economics, and formed an economic competence of high school seniors. Formation of economic competence among the younger generation is very important for Ukrainian society. Globalization processes, social interactions mobility require flexibility and knowledge of market mechanisms and laws, social and specific competence from a civilized man of today. For this reason, “Economics” course for a specialized school is designed to assist in addressing the issues of free navigation in the economic space, developing the skills of rational economic behaviour of a person as a taxpayer, consumer, producer, employee and user of public goods. This is because in Economics as a school discipline, the foundation of conceptual apparatus of science is laid, as well as of special knowledge of fundamental economic and geographical trends, categories, and laws, based on the economic theory concepts. In Economics lessons, the students have an opportunity to modernize, update, enrich economic knowledge by simulating real-life through the use of didactic games (game situations, role-play, business (financial) games) as a powerful activator of cognitive activity, personal motivation to further deepening knowledge of the basics of market economy, an effective way of developing students' economic education (financial and economic literacy) and prepare them for further education or employment. We are convinced that the economic-oriented didactic games provide the students with the effective systematic economic knowledge, skills and theoretical advances of economic activity for their financial and economic literacy and the development of personal qualities (self-analysis, self-management, self-organization) and thus determine the success of future professional activities of the students.

Item Type: Article
Keywords: a didactic game, economy, profile school, gymnasium, lyceum, economic competence, pedagogical technologies.
Subjects: Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 02 Бібліотечна справа
Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 3 Social Sciences > 33 Economics. Economic science
Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 3 Social Sciences > 37 Education > 37.01/.09 Special auxiliary table for theory, principles, methods and organization of education
Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 3 Social Sciences > 37 Education > 373 Kinds of school providing general education
Divisions: Institute of Pedagogics > Geographical and Economic Education Department
Depositing User: доцент Лілія Антонівна Покась
Date Deposited: 18 Jun 2020 21:22
Last Modified: 17 Sep 2020 18:50
URI: http://lib.iitta.gov.ua/id/eprint/720888

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