Using the Proteus virtual environment to train future IT professionals

- Shamonia, Volodymyr H. (orcid.org/0000-0002-3201-4090), Semenikhina, Olena V. (orcid.org/0000-0002-3896-8151), Proshkin, Volodymyr V. (orcid.org/0000-0002-9785-0612), Lebid, Olha V. (orcid.org/0000-0001-6861-105X), Kharchenko, Serhii Ya. (orcid.org/0000-0002-0310-6287) and Lytvyn, Oksana S. (orcid.org/0000-0002-5118-1003) (2020) Using the Proteus virtual environment to train future IT professionals Augmented Reality in Education : Proceedings of the 2nd International Workshop (AREdu 2019), Kryvyi Rih, Ukraine, March 22, 2019 (2547). pp. 24-36. ISSN 1613-0073

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Abstract

Based on literature review it was established that the use of augmented reality as an innovative technology of student training occurs in following directions: 3D image rendering; recognition and marking of real objects; interaction of a virtual object with a person in real time. The main advantages of using AR and VR in the educational process are highlighted: clarity, ability to simulate processes and phenomena, integration of educational disciplines, building an open education system, increasing motivation for learning, etc. It has been found that in the field of physical process modelling the Proteus Physics Laboratory is a popular example of augmented reality. Using the Proteus environment allows to visualize the functioning of the functional nodes of the computing system at the micro level. This is especially important for programming systems with limited resources, such as microcontrollers in the process of training future IT professionals. Experiment took place at Borys Grinchenko Kyiv University and Sumy State Pedagogical University named after A. S. Makarenko with students majoring in Computer Science (field of knowledge is Secondary Education (Informatics)). It was found that computer modelling has a positive effect on mastering the basics of microelectronics. The ways of further scientific researches for grounding, development and experimental verification of forms, methods and augmented reality, and can be used in the professional training of future IT specialists are outlined in the article.

Item Type: Article
Keywords: augmented reality, virtual environment, Proteus, training, future IT professionals
Subjects: Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 00 Prolegomena. Fundamentals of knowledge and culture. Propaedeutics > 004 Computer science and technology. Computing. Data processing > 004.9 ІКТ ( Application-oriented computer-based techniques )
Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 3 Social Sciences > 37 Education > 378 Higher education. Universities. Academic study
Divisions: Information Technologies and Learning Tools > Joint laboratory with SIHE “Kryvyi Rih National University”
Depositing User: Сергій Олексійович Семеріков
Date Deposited: 28 Apr 2020 16:50
Last Modified: 28 Apr 2020 16:50
URI: http://lib.iitta.gov.ua/id/eprint/720120

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