AV and VR as Gamification of Cognitive Tasks

- Пінчук, О.П. (orcid.org/0000-0002-2770-0838), Ткаченко, В.А. (orcid.org/0000-0003-4028-4522) and Буров, О.Ю. (orcid.org/0000-0003-0733-1120) (2019) AV and VR as Gamification of Cognitive Tasks Competences Proceedings of the 15th International Conference on ICT in Education, Research and Industrial Applications. Integration, Harmonization and Knowledge Transfer (2387). pp. 437-442. ISSN 1613-0073

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Abstract

The paper presents a comparative analysis of the functionality of mobile applications of the augmented reality Da Vinci Machines AR, Electricity AR, Bridges AR, Geometry, the collection of VR models VictoryVR Science Curriculum and the digital collection Mozaik. The possibility of using these tools for educational purposes is explored, in particular, to construct cognitive tasks for students during the study of subjects in the natural and mathematical cycle. The indicated shortcomings are stated, didactic requirements for such educational activities are formulated. Among others, attention is focused on the following indicators: hardware, usability, variability of model parameters, interactivity, interdisciplinary use, and the ability to activate certain cognitive actions of students, degree/form of gamification. The educational potential of using interactive models and video is analyzed for both group and individual work with students. Examples of methodical developments are given.

Item Type: Article
Keywords: learning environment, gamification, virtual reality, augmented reality, synthetic learning environment
Subjects: Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 00 Prolegomena. Fundamentals of knowledge and culture. Propaedeutics > 004 Computer science and technology. Computing. Data processing > 004.9 ІКТ ( Application-oriented computer-based techniques )
Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 00 Prolegomena. Fundamentals of knowledge and culture. Propaedeutics > 004 Computer science and technology. Computing. Data processing > 004.9 ІКТ ( Application-oriented computer-based techniques ) > 004.94 Simulation
Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 3 Social Sciences > 37 Education > 37.01/.09 Special auxiliary table for theory, principles, methods and organization of education
Divisions: Information Technologies and Learning Tools > Department of Technologies of Open Learning Environment
Depositing User: к.пед.н. О.П. Пінчук
Date Deposited: 28 Dec 2019 16:49
Last Modified: 28 Dec 2019 16:49
URI: http://lib.iitta.gov.ua/id/eprint/718683

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