Using game simulator Software Inc in the Software Engineering education

- Vakaliuk, Tetiana (orcid.org/0000-0001-6825-4697), Kontsedailo, Valerii V. (orcid.org/0000-0002-6463-370X), Antoniuk, Dmytro S. (orcid.org/0000-0001-7496-3553), Korotun, Olha V. (orcid.org/0000-0003-2240-7891), Mintii, I.S. (orcid.org/0000-0003-3586-4311) and Pikilnyak, A.V. (orcid.org/0000-0003-0898-4756) (2019) Using game simulator Software Inc in the Software Engineering education Proceedings of the 2nd International Workshop on Augmented Reality in Education, Kryvyi Rih, Ukraine, March 22, 2019 (2547). pp. 66-80. ISSN 1613-0073

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Abstract

The article presents the possibilities of using game simulator Sotware Inc in the training of future software engineer in higher education. Attention is drawn to some specific settings that need to be taken into account when training in the course of training future software engineers. More and more educational institutions are introducing new teaching methods, which result in the use of engineering students, in particular, future software engineers, to deal with real professional situations in the learning process. The use of modern ICT, including game simulators, in the educational process, allows to improve the quality of educational material and to enhance the educational effects from the use of innovative pedagogical programs and methods, as it gives teachers additional opportunities for constructing individual educational trajectories of students. The use of ICT allows for a differentiated approach to students with different levels of readiness to study. A feature of any software engineer is the need to understand the related subject area for which the software is being developed. An important condition for the preparation of a highly qualified specialist is the independent fulfillment by the student of scientific research, the generation, and implementation of his idea into a finished commercial product. In the process of research, students gain knowledge, skills of the future IT specialist and competences of the legal protection of the results of intellectual activity, technological audit, marketing, product realization in the market of innovations. Note that when the real-world practice is impossible for students, game simulators that simulate real software development processes are an alternative.

Item Type: Article
Keywords: simulator, game simulator, training, software engineers
Subjects: Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 00 Prolegomena. Fundamentals of knowledge and culture. Propaedeutics > 004 Computer science and technology. Computing. Data processing > 004.4 Software
Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 00 Prolegomena. Fundamentals of knowledge and culture. Propaedeutics > 004 Computer science and technology. Computing. Data processing > 004.5 Human-computer interaction. Man-machine interface. User interface. User environment
Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 00 Prolegomena. Fundamentals of knowledge and culture. Propaedeutics > 004 Computer science and technology. Computing. Data processing > 004.9 ІКТ ( Application-oriented computer-based techniques )
Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 3 Social Sciences > 37 Education > 378 Higher education. Universities. Academic study
Divisions: Institute for Digitalisation of Education > Joint Research Laboratory on Digital Transformation of Higher Education with Zhytomyr Polytechnic State University
Depositing User: професор Т.А. Вакалюк
Date Deposited: 11 Aug 2020 17:19
Last Modified: 09 Nov 2022 11:31
URI: https://lib.iitta.gov.ua/id/eprint/721474

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