Using Game Dev Tycoon to Develop Professional Soft Competencies for Future Engineers-Programmers

- Vakaliuk, Tetiana (orcid.org/0000-0001-6825-4697), Kontsedailo, Valerii V. (orcid.org/0000-0002-6463-370X), Antoniuk, Dmytro S. (orcid.org/0000-0001-7496-3553), Korotun, Olha V. (orcid.org/0000-0003-2240-7891), Semerikov, Serhiy O. (orcid.org/0000-0003-0789-0272) and Mintii, I.S. (orcid.org/0000-0003-3586-4311) (2020) Using Game Dev Tycoon to Develop Professional Soft Competencies for Future Engineers-Programmers Proceedings of the 16th International Conference on ICT in Education, Research and Industrial Applications. Integration, Harmonization and Knowledge Transfer. Volume II: Workshops Kharkiv, Ukraine, October 06-10, 2020 (2732). pp. 808-822. ISSN 1613-0073

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Abstract

The article presents the possibilities of using game simulator Game Dev Tycoon to develop professional soft competencies for future engineer programmers in higher education. The choice of the term “gaming simulator” is substantiated, a generalization of this concept is given. The definition of such concepts as “game simulation” and “professional soft competencies” are given. Describes how in the process of passing game simulations students develop the professional soft competencies. Professional soft competencies include: the ability to work in a team; ability to cooperate; ability to problem-solving; ability to communicative; ability to decision-making; ability to orientation to the result; ability to support of interpersonal relations; ability to use of rules and procedures; ability to reporting; ability to attention to detail; ability to customer service; ability to sustainability; ability to the manifestation of professional honesty and ethics; ability to planning and prioritization; ability to adaptation; ability to initiative; ability to Innovation; ability to external and organizational awareness.

Item Type: Article
Keywords: simulator; game simulator; competence; professional competence; professional soft competencies; engineers-programmers
Subjects: Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 00 Prolegomena. Fundamentals of knowledge and culture. Propaedeutics > 004 Computer science and technology. Computing. Data processing > 004.4 Software
Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 00 Prolegomena. Fundamentals of knowledge and culture. Propaedeutics > 004 Computer science and technology. Computing. Data processing > 004.9 ІКТ ( Application-oriented computer-based techniques ) > 004.94 Simulation
Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 3 Social Sciences > 37 Education > 378 Higher education. Universities. Academic study
Divisions: Institute for Digitalisation of Education > Department of the Cloud-Вased Systems of ICT in Education
Depositing User: Сергій Олексійович Семеріков
Date Deposited: 19 Nov 2021 21:57
Last Modified: 09 Nov 2022 11:30
URI: https://lib.iitta.gov.ua/id/eprint/726867

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