The problem of steam-oriented educational environment creation for development of teacher’s informational and digital competence

- Сороко, Н.В. (2018) The problem of steam-oriented educational environment creation for development of teacher’s informational and digital competence Academic notes. Series: Pedagogical Sciences, 2 (173). pp. 187-195. ISSN 2415–7988

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Abstract

The article is devoted to the problems of STEAM-oriented educational environment creation for development of teacher’s informational and digital competence. The article aims to clarify the concept STEAM-oriented educational environment and determining its basic elements for the development of teacher’s information and digital competence. The educational process of the general educational institution is focused on the orientation of teachers towards a competent approach, the development of students’ sense of initiative and entrepreneurship, creative thinking, the ability to transform ideas into life through creativity, innovation, etc. One of the main trends of education modernization is the STEAM-education, which involves the integration between the natural sciences, the technological sciences, engineering, mathematics and art in the learning process of educational institutions, in particular, general school. The STEAM-education is one of the most important fields for the development and education reforming, due to the high demand of the global labor market for specialists in the STEM (integration between the natural sciences, the technological sciences, engineering, mathematics) industries. The STEAM education is support by international sites and portals, for example: STEAM Portal (https://educationcloset.com/steam/), STEAM Education (https://steamedu.com/), GLOBE International STEM Network (GISN) (https://www.globe.gov/web/globe-international-stem-network), the Southwest Florida Library Network (https://swfln.org/steam/), and others. Among the above, let's mention STEAM Portal, developed in 2014 by Susan Riley, the founder of the EducationCloset portal, and a team of experts who support this portal. STEAM Portal is a digital platform that provides free support for teachers in the development of professional activities, including information and digital competence, and promotes understanding how and why the STEAM approach can transform the education system. This free portal offers free STEAM Lessons, Take the Course, where you can learn how to create a STEAM for students conference, STEAM projects , online tools for STEAM research, such as the Robot Factory (http://tinybop.com/apps/the-robot-factory) for designing robots according to specified functions, their work environment, etc.; Pixel Press Floors (http://www.projectpixelpress.com) for designing and creating STEAM gaming students, drawing models, etc.; Kahoot (https://kahoot.com) to create games, quizzes, tests, and more. The GLOBE (started in 1995) is an international scientific and educational program that provides students, teachers and scientists all over the world with the opportunity to participate in data collection and studying mathematics and natural sciences, to promote better understanding the Earth system and the global environment. This cloud project (created in 2012) is the infrastructure, which provides the data exchange between its registered participants, joint work on scientific research by educational institutions of different countries, etc. The GLOBE Program Operational Structure consists of three levels: Primary Activities, Support Infrastructure and Underpinning Operations. As a result of the analysis of pedagogical, psychological, philosophical, sociological works, methodological and special literature for solving the problem of creating the STEAM-oriented educational environment and its promotion on the development of the teacher’s informational and digital competence, the concept of STEAM-oriented educational environment has been specified as an environment, which combines the functions of computer-oriented, mobile-oriented, cloud-based learning environments, provides support for learning through a practice-oriented, interdisciplinary and design approaches in studying students of disciplines of the natural mathematical cycle and robotics, forming creative thinking in them through the use in the educational process of various branches of art and contributes to the development of teacher’s information and digital competence to facilitate the motivation of students to study these disciplines, to explore different problems of science and effective cooperation between the subjects of the educational process of the school at the state and international levels. The main components that should be as parts of the STEAM-oriented educational environment for the development of the teacher’s information and digital competence should be open e-learning and educational resources that include resources for students and resources for teachers; information and communication technologies that provide communication and collaboration among students; between teachers; between students and teachers; between specialists, employers, students, and teachers; information and communication technologies that promote the development of STEAM education and its implementation in the educational process of the school; online assessment and self-assessment of skills and competences in STEAM education and information and communication technologies fields; STEAM education labs that may include simulators, games, imitation models, etc.; STEAM-oriented educational environment profiles that reflect unconfirmed participants' data, their contributions to projects and STEAM education, plans, ideas, personal forums, and more. The prospects for future research on the development of the school teacher’s information and digital competence is the design of the STEAM-oriented educational environment in accordance with the requirements specified in the article.

Item Type: Article
Keywords: information and communication technologies, teacher’s information and digital competence, cloud services, general education, STEAM-oriented approach, STEAM-education, STEAM-oriented educational environment
Subjects: Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 00 Prolegomena. Fundamentals of knowledge and culture. Propaedeutics > 001 Science and knowledge in general. Organization of intellectual work > 001.1 Concepts of science and knowledge > 001.18 Future of knowledge
Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 00 Prolegomena. Fundamentals of knowledge and culture. Propaedeutics > 004 Computer science and technology. Computing. Data processing > 004.9 ІКТ ( Application-oriented computer-based techniques )
Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 3 Social Sciences > 37 Education > 374 Education and training out of school. Further education
Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 3 Social Sciences > 37 Education > 378 Higher education. Universities. Academic study
Divisions: Institute for Digitalisation of Education > Comparative Studies for Department Information and Educational Innovations
Depositing User: Тетяна Леонідівна Новицька
Date Deposited: 17 Feb 2021 15:23
Last Modified: 17 Feb 2021 15:23
URI: https://lib.iitta.gov.ua/id/eprint/724080

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