An overview of online gaming services for learning programming languages

- Вакалюк, Тетяна Анатоліївна (orcid.org/0000-0001-6825-4697), Болотіна, В.В. (orcid.org/0000-0002-5122-8879), Байлюк, Є.М. (orcid.org/0000-0002-4961-7816) and Покотило, О.А. (orcid.org/0000-0002-1587-235X) (2020) An overview of online gaming services for learning programming languages Інноваційна педагогіка: науковий журнал (22). pp. 192-198.

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Abstract

The article deals with one of the pressing problems of today - the use of information and communication technologies in the educational process. In today's world, more and more scholars are paying attention to the age and means of teaching children programming. Another important question that bothers scientists today is which programming languages are worth learning in the beginning and which are a little later. It is established that the use of game services in programming training is almost unknown. That is why several gaming online services that allow you to learn programming languages during the game are reviewed and analyzed: Blockly, Code.org, Scheck iO, FlexBox Froggy, Code Wars, Code Club. Found that: 1) Code Club - a free online service for children from 9 to 13 years old, which allows you to learn how to create games, animations and more. using Scratch, Html & CSS, Python and more. 2) Code Wars is a free online program for learning different programming languages (20 languages available). 3) FlexBox Froggy is a free online service for learning CSS markup language. 4) Scheck iO is a free online service for learning Python and JavaScript languages. 5) Code.org is a free service for learning JavaScript, as well as for learning CSS and HTML markup. 6) Blockly is a free service for learning Blockly and JavaScript languages, where you can develop applications and games. This service also offers a collection of tasks and exercises for students to learn the basics of Blockly and JavaScript programming languages. The features of each game service are given. In summary, all the online gaming services discussed are aimed at children of all ages, aimed at learning different programming languages. The use of such services in the dill of informatics will encourage students' interest and motivation to learn programming languages.

Item Type: Article
Keywords: programming, programming languages, information and communication technologies, games, online gaming services
Subjects: Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 00 Prolegomena. Fundamentals of knowledge and culture. Propaedeutics > 004 Computer science and technology. Computing. Data processing > 004.4 Software
Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 00 Prolegomena. Fundamentals of knowledge and culture. Propaedeutics > 004 Computer science and technology. Computing. Data processing > 004.9 ІКТ ( Application-oriented computer-based techniques )
Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 3 Social Sciences > 37 Education > 37.01/.09 Special auxiliary table for theory, principles, methods and organization of education
Divisions: Institute for Digitalisation of Education > Joint Research Laboratory on Digital Transformation of Higher Education with Zhytomyr Polytechnic State University
Depositing User: професор Т.А. Вакалюк
Date Deposited: 12 Aug 2020 03:19
Last Modified: 12 Aug 2020 03:19
URI: https://lib.iitta.gov.ua/id/eprint/721483

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