Implementation of Gamification and Elements of Augmented Reality During the Binary Lessons in a Secondary School

- Buzko, V.L. (orcid.org/0000-0001-9358-8365), Bonk, A.V. (orcid.org/0000-0001-9867-4107) and Tron, V.V. (orcid.org/0000-0002-6149-5794) (2018) Implementation of Gamification and Elements of Augmented Reality During the Binary Lessons in a Secondary School Proceedings of the 1st International Workshop on Augmented Reality in Education Kryvyi Rih, Ukraine, October 2, 2018 (2257). pp. 53-60. ISSN 1613-0073

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Official URL: http://ceur-ws.org/Vol-2257/

Abstract

The purpose of the research is to consider the possibilities of gamification and elements of augmented reality in the secondary school during the binary lessons in Physics and English. The objective of the research is to give examples of conducting binary lessons by means of gaming and elements of augmented reality. The object of the research is the process of teaching Physics and English in a secondary school. The subject of the research is the use of gamification and the elements of augmented reality when conducting binary lessons in a secondary school. The article considers the possibility of introducing the elements of augmented reality and gamification in a secondary school during the binary lessons. Examples of binary lessons for the secondary school students using gamification and augmented reality elements are given. The introduction of various types of educational activities during the binary lessons is analyzed. The results of the research indicate that gamification and the introduction of the elements of augmented reality in the process of studying in a secondary school contribute to the formation and development of cognitive interest of students in Physics and English; it will promote the application of scientific and technical knowledge in real life.

Item Type: Article
Keywords: binary lessons, gamification, augmented reality, studying in a secondary school, Physics, cognitive interest, basic school
Subjects: Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 00 Prolegomena. Fundamentals of knowledge and culture. Propaedeutics > 004 Computer science and technology. Computing. Data processing > 004.5 Human-computer interaction. Man-machine interface. User interface. User environment
Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 00 Prolegomena. Fundamentals of knowledge and culture. Propaedeutics > 004 Computer science and technology. Computing. Data processing > 004.9 ІКТ ( Application-oriented computer-based techniques ) > 004.92 Computer graphics
Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 3 Social Sciences > 37 Education > 373 Kinds of school providing general education
Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 5 Мathematics. natural sciences > 53 Physics
Science and knowledge. Organization. Computer science. Information. Documentation. Librarianship. Institutions. Publications > 8 Language. Linguistics. Literature > 81 Linguistics and languages
Divisions: Information Technologies and Learning Tools > Department of the Cloud-Вased Systems of ICT in Education
Depositing User: Сергій Олексійович Семеріков
Date Deposited: 04 Dec 2018 14:53
Last Modified: 01 Feb 2019 01:55
URI: http://lib.iitta.gov.ua/id/eprint/712771

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